From de19efa79d64cf2a9f3cd06b829cce276e5b59e2 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sun, 19 Nov 2017 04:48:26 -0500 Subject: [PATCH] - trying again: fix shader targets being case sensitive --- src/gl/shaders/gl_shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index 41b6c18a1c..6c9ee416db 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -682,6 +682,7 @@ void gl_ParseHardwareShader(FScanner &sc, int deflump) PostProcessShader shaderdesc; shaderdesc.Target = sc.String; + shaderdesc.Target.ToLower(); bool validTarget = false; if (sc.Compare("beforebloom")) validTarget = true;