diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index 41b6c18a1c..6c9ee416db 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -682,6 +682,7 @@ void gl_ParseHardwareShader(FScanner &sc, int deflump) PostProcessShader shaderdesc; shaderdesc.Target = sc.String; + shaderdesc.Target.ToLower(); bool validTarget = false; if (sc.Compare("beforebloom")) validTarget = true;