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- restrict RealGibs for players only
All non-players will now always act as if the ‚corpsegibs‘ flag was set, regardless of the current setting.
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@ -1188,7 +1188,6 @@ bool AActor::Grind(bool items)
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// see rh_log entry for February 21, 1999. Don't know if it is still relevant.
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// see rh_log entry for February 21, 1999. Don't know if it is still relevant.
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if (state == NULL // Only use the default crushed state if:
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if (state == NULL // Only use the default crushed state if:
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&& !(flags & MF_NOBLOOD) // 1. the monster bleeeds,
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&& !(flags & MF_NOBLOOD) // 1. the monster bleeeds,
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&& (Level->i_compatflags & COMPATF_CORPSEGIBS) // 2. the compat setting is on,
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&& player == NULL) // 3. and the thing isn't a player.
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&& player == NULL) // 3. and the thing isn't a player.
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{
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{
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isgeneric = true;
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isgeneric = true;
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