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- Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
if the default skill requests confirmation. SVN r3347 (trunk)
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1 changed files with 4 additions and 3 deletions
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@ -1320,8 +1320,8 @@ void M_StartupSkillMenu(FGameStartup *gs)
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FSkillInfo &skill = AllSkills[i];
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FSkillInfo &skill = AllSkills[i];
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FListMenuItem *li;
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FListMenuItem *li;
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// Using a different name for skills that must be confirmed makes handling this easier.
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// Using a different name for skills that must be confirmed makes handling this easier.
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FName action = skill.MustConfirm? NAME_StartgameConfirm : NAME_Startgame;
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FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
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NAME_StartgameConfirm : NAME_Startgame;
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FString *pItemText = NULL;
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FString *pItemText = NULL;
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if (gs->PlayerClass != NULL)
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if (gs->PlayerClass != NULL)
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{
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{
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@ -1388,7 +1388,8 @@ fail:
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FSkillInfo &skill = AllSkills[i];
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FSkillInfo &skill = AllSkills[i];
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FOptionMenuItem *li;
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FOptionMenuItem *li;
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// Using a different name for skills that must be confirmed makes handling this easier.
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// Using a different name for skills that must be confirmed makes handling this easier.
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const char *action = skill.MustConfirm? "StartgameConfirm" : "Startgame";
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const char *action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
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"StartgameConfirm" : "Startgame";
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FString *pItemText = NULL;
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FString *pItemText = NULL;
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if (gs->PlayerClass != NULL)
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if (gs->PlayerClass != NULL)
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