mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code. In particular, this makes no real sense in case of secondary maps where it should always return false.
This commit is contained in:
parent
7149d1d312
commit
ddab2c3e78
18 changed files with 50 additions and 61 deletions
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@ -752,7 +752,7 @@ public:
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void ClearInventory();
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void ClearInventory();
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// Returns true if this view is considered "local" for the player.
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// Returns true if this view is considered "local" for the player.
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bool CheckLocalView (int playernum) const;
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bool CheckLocalView() const;
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// Finds the first item of a particular type.
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// Finds the first item of a particular type.
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AActor *FindInventory (PClassActor *type, bool subclass=false);
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AActor *FindInventory (PClassActor *type, bool subclass=false);
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@ -224,7 +224,7 @@ bool AnnounceKill (AActor *killer, AActor *killee)
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if (cl_bbannounce && deathmatch)
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if (cl_bbannounce && deathmatch)
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{
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{
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bool playSound = killee->CheckLocalView (consoleplayer);
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bool playSound = killee->CheckLocalView();
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if (killer == NULL)
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if (killer == NULL)
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{ // The world killed the player
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{ // The world killed the player
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@ -258,7 +258,7 @@ bool AnnounceKill (AActor *killer, AActor *killee)
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// Blood only plays the announcement sound on the killer's
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// Blood only plays the announcement sound on the killer's
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// computer. I think it sounds neater to also hear it on
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// computer. I think it sounds neater to also hear it on
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// the killee's machine.
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// the killee's machine.
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playSound |= killer->CheckLocalView (consoleplayer);
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playSound |= killer->CheckLocalView();
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}
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}
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message = GStrings(choice->Message);
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message = GStrings(choice->Message);
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@ -302,8 +302,8 @@ bool AnnounceTelefrag (AActor *killer, AActor *killee)
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killee->player->userinfo.GetName(), killer->player->userinfo.GetName());
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killee->player->userinfo.GetName(), killer->player->userinfo.GetName());
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Printf (PRINT_MEDIUM, "%s\n", assembled);
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Printf (PRINT_MEDIUM, "%s\n", assembled);
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}
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}
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if (killee->CheckLocalView (consoleplayer) ||
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if (killee->CheckLocalView() ||
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killer->CheckLocalView (consoleplayer))
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killer->CheckLocalView())
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{
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{
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DoVoiceAnnounce (TelefragSounds[rannum % 7]);
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DoVoiceAnnounce (TelefragSounds[rannum % 7]);
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}
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}
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@ -337,7 +337,7 @@ bool AnnounceSpreeLoss (AActor *who)
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{
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{
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if (cl_bbannounce)
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if (cl_bbannounce)
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{
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{
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if (who->CheckLocalView (consoleplayer))
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if (who->CheckLocalView())
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{
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{
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DoVoiceAnnounce (TooBadSounds[M_Random() % 3]);
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DoVoiceAnnounce (TooBadSounds[M_Random() % 3]);
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}
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}
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@ -357,7 +357,7 @@ bool AnnounceMultikill (AActor *who)
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{
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{
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if (cl_bbannounce)
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if (cl_bbannounce)
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{
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{
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if (who->CheckLocalView (consoleplayer))
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if (who->CheckLocalView())
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{
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{
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DoVoiceAnnounce (GoodJobSounds[M_Random() % 3]);
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DoVoiceAnnounce (GoodJobSounds[M_Random() % 3]);
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}
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}
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@ -621,7 +621,7 @@ void FParser::SF_ExitLevel(void)
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void FParser::SF_Tip(void)
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void FParser::SF_Tip(void)
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{
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{
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if (t_argc>0 && Script->trigger &&
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if (t_argc>0 && Script->trigger &&
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Script->trigger->CheckLocalView(consoleplayer))
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Script->trigger->CheckLocalView())
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{
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{
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C_MidPrint(SmallFont, GetFormatString(0).GetChars());
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C_MidPrint(SmallFont, GetFormatString(0).GetChars());
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}
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}
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@ -660,7 +660,7 @@ void FParser::SF_PlayerTip(void)
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if (CheckArgs(1))
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if (CheckArgs(1))
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{
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{
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int plnum = T_GetPlayerNum(t_argv[0]);
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int plnum = T_GetPlayerNum(t_argv[0]);
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if (plnum!=-1 && Level->Players[plnum]->mo->CheckLocalView(consoleplayer))
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if (plnum!=-1 && Level->Players[plnum]->mo->CheckLocalView())
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{
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{
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C_MidPrint(SmallFont, GetFormatString(1).GetChars());
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C_MidPrint(SmallFont, GetFormatString(1).GetChars());
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}
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}
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@ -676,7 +676,7 @@ void FParser::SF_PlayerTip(void)
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void FParser::SF_Message(void)
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void FParser::SF_Message(void)
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{
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{
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if (t_argc>0 && Script->trigger &&
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if (t_argc>0 && Script->trigger &&
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Script->trigger->CheckLocalView(consoleplayer))
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Script->trigger->CheckLocalView())
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{
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{
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Printf(PRINT_HIGH, "%s\n", GetFormatString(0).GetChars());
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Printf(PRINT_HIGH, "%s\n", GetFormatString(0).GetChars());
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}
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}
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@ -693,7 +693,7 @@ void FParser::SF_PlayerMsg(void)
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if (CheckArgs(1))
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if (CheckArgs(1))
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{
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{
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int plnum = T_GetPlayerNum(t_argv[0]);
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int plnum = T_GetPlayerNum(t_argv[0]);
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if (plnum!=-1 && Level->Players[plnum]->mo->CheckLocalView(consoleplayer))
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if (plnum!=-1 && Level->Players[plnum]->mo->CheckLocalView())
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{
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{
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Printf(PRINT_HIGH, "%s\n", GetFormatString(1).GetChars());
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Printf(PRINT_HIGH, "%s\n", GetFormatString(1).GetChars());
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}
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}
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@ -494,7 +494,7 @@ int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet)
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// If we get here, that means the actor isn't holding an appropriate key.
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// If we get here, that means the actor isn't holding an appropriate key.
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if (owner->CheckLocalView(consoleplayer))
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if (owner->CheckLocalView())
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{
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{
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PrintMessage(failtext);
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PrintMessage(failtext);
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@ -8588,7 +8588,7 @@ scriptwait:
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screen = screen->target;
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screen = screen->target;
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}
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}
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if (pcd == PCD_ENDPRINTBOLD || screen == NULL ||
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if (pcd == PCD_ENDPRINTBOLD || screen == NULL ||
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screen->CheckLocalView (consoleplayer))
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screen->CheckLocalView())
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{
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{
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if (pcd == PCD_ENDPRINTBOLD && (gameinfo.correctprintbold || (Level->flags2 & LEVEL2_HEXENHACK)))
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if (pcd == PCD_ENDPRINTBOLD && (gameinfo.correctprintbold || (Level->flags2 & LEVEL2_HEXENHACK)))
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C_MidPrintBold(activefont, work);
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C_MidPrintBold(activefont, work);
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@ -8837,7 +8837,7 @@ scriptwait:
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case PCD_LOCALAMBIENTSOUND:
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case PCD_LOCALAMBIENTSOUND:
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lookup = Level->Behaviors.LookupString (STACK(2));
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lookup = Level->Behaviors.LookupString (STACK(2));
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if (lookup != NULL && activator->CheckLocalView (consoleplayer))
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if (lookup != NULL && activator->CheckLocalView())
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{
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{
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S_Sound (CHAN_AUTO,
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S_Sound (CHAN_AUTO,
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lookup,
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lookup,
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@ -9966,7 +9966,7 @@ scriptwait:
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}
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}
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case PCD_SETMUGSHOTSTATE:
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case PCD_SETMUGSHOTSTATE:
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if (!multiplayer || (activator != nullptr && activator->CheckLocalView(consoleplayer)))
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if (!multiplayer || (activator != nullptr && activator->CheckLocalView()))
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{
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{
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StatusBar->SetMugShotState(Level->Behaviors.LookupString(STACK(1)));
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StatusBar->SetMugShotState(Level->Behaviors.LookupString(STACK(1)));
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}
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}
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@ -1294,8 +1294,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_Print)
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PARAM_NAME (fontname);
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PARAM_NAME (fontname);
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if (text[0] == '$') text = GStrings(&text[1]);
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if (text[0] == '$') text = GStrings(&text[1]);
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if (self->CheckLocalView (consoleplayer) ||
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if (self->CheckLocalView() ||
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(self->target != NULL && self->target->CheckLocalView (consoleplayer)))
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(self->target != NULL && self->target->CheckLocalView()))
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{
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{
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float saved = con_midtime;
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float saved = con_midtime;
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FFont *font = NULL;
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FFont *font = NULL;
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@ -1358,7 +1358,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Log)
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PARAM_STRING_VAL(text);
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PARAM_STRING_VAL(text);
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PARAM_BOOL(local);
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PARAM_BOOL(local);
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if (local && !self->CheckLocalView(consoleplayer)) return 0;
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if (local && !self->CheckLocalView()) return 0;
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if (text[0] == '$') text = GStrings(&text[1]);
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if (text[0] == '$') text = GStrings(&text[1]);
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FString formatted = strbin1(text);
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FString formatted = strbin1(text);
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@ -1378,7 +1378,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LogInt)
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PARAM_INT(num);
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PARAM_INT(num);
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PARAM_BOOL(local);
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PARAM_BOOL(local);
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if (local && !self->CheckLocalView(consoleplayer)) return 0;
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if (local && !self->CheckLocalView()) return 0;
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Printf("%d\n", num);
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Printf("%d\n", num);
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return 0;
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return 0;
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}
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}
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@ -1395,7 +1395,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LogFloat)
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PARAM_FLOAT(num);
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PARAM_FLOAT(num);
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PARAM_BOOL(local);
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PARAM_BOOL(local);
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if (local && !self->CheckLocalView(consoleplayer)) return 0;
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if (local && !self->CheckLocalView()) return 0;
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IGNORE_FORMAT_PRE
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IGNORE_FORMAT_PRE
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Printf("%H\n", num);
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Printf("%H\n", num);
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IGNORE_FORMAT_POST
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IGNORE_FORMAT_POST
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@ -4925,7 +4925,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SetMugshotState)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_STRING(name);
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PARAM_STRING(name);
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if (self->CheckLocalView(consoleplayer))
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if (self->CheckLocalView())
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StatusBar->SetMugShotState(name);
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StatusBar->SetMugShotState(name);
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return 0;
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return 0;
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}
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}
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@ -498,7 +498,7 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOf
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}
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}
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if (deathmatch &&
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if (deathmatch &&
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source->CheckLocalView (consoleplayer) &&
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source->CheckLocalView() &&
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cl_showmultikills)
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cl_showmultikills)
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{
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{
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const char *multimsg;
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const char *multimsg;
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@ -3200,7 +3200,7 @@ FUNC(LS_SendToCommunicator)
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it->player->SetLogNumber (arg0);
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it->player->SetLogNumber (arg0);
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}
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}
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if (it->CheckLocalView (consoleplayer))
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if (it->CheckLocalView())
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{
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{
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S_StopSound (CHAN_VOICE);
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE, name, 1, ATTN_NORM);
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S_Sound (CHAN_VOICE, name, 1, ATTN_NORM);
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@ -6274,7 +6274,7 @@ int P_PushUp(AActor *thing, FChangePosition *cpos)
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if (cpos->instant)
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if (cpos->instant)
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{
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{
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intersect->Prev.Z += intersect->Z() - oldz;
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intersect->Prev.Z += intersect->Z() - oldz;
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if (intersect->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
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if (intersect->CheckLocalView()) R_ResetViewInterpolation();
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}
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}
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intersect->UpdateRenderSectorList();
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intersect->UpdateRenderSectorList();
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@ -6371,7 +6371,7 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
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if (cpos->instant)
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if (cpos->instant)
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{
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{
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thing->Prev.Z += thing->floorz - oldz;
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thing->Prev.Z += thing->floorz - oldz;
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if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
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if (thing->CheckLocalView()) R_ResetViewInterpolation();
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}
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}
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thing->SetZ(thing->floorz);
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thing->SetZ(thing->floorz);
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P_CheckFakeFloorTriggers(thing, oldz);
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P_CheckFakeFloorTriggers(thing, oldz);
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@ -6385,7 +6385,7 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
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if (cpos->instant)
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if (cpos->instant)
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{
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{
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thing->Prev.Z += -oldfloorz + thing->floorz;
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thing->Prev.Z += -oldfloorz + thing->floorz;
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if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
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if (thing->CheckLocalView()) R_ResetViewInterpolation();
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}
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}
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thing->AddZ(-oldfloorz + thing->floorz);
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thing->AddZ(-oldfloorz + thing->floorz);
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P_CheckFakeFloorTriggers(thing, oldz);
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P_CheckFakeFloorTriggers(thing, oldz);
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@ -6425,7 +6425,7 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
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if (cpos->instant)
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if (cpos->instant)
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{
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{
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thing->Prev.Z += thing->floorz - thing->Z();
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thing->Prev.Z += thing->floorz - thing->Z();
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if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
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if (thing->CheckLocalView()) R_ResetViewInterpolation();
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}
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}
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thing->SetZ(thing->floorz);
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thing->SetZ(thing->floorz);
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@ -6439,7 +6439,7 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
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if (cpos->instant)
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if (cpos->instant)
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{
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{
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thing->Prev.Z += -oldfloorz + thing->floorz;
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thing->Prev.Z += -oldfloorz + thing->floorz;
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if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
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if (thing->CheckLocalView()) R_ResetViewInterpolation();
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}
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}
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}
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}
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else return;
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else return;
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@ -943,9 +943,9 @@ DEFINE_ACTION_FUNCTION(AActor, GiveBody)
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//
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//
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//============================================================================
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//============================================================================
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bool AActor::CheckLocalView (int playernum) const
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bool AActor::CheckLocalView() const
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{
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{
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auto p = &players[playernum];
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auto p = &players[consoleplayer];
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if (p->camera == this)
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if (p->camera == this)
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{
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{
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return true;
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return true;
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@ -966,7 +966,7 @@ DEFINE_ACTION_FUNCTION(AActor, CheckLocalView)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT(cp);
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PARAM_INT(cp);
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ACTION_RETURN_BOOL(self->CheckLocalView(cp));
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ACTION_RETURN_BOOL(self->CheckLocalView());
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}
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}
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//============================================================================
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//============================================================================
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@ -594,7 +594,7 @@ void P_GiveSecret(FLevelLocals *Level, AActor *actor, bool printmessage, bool pl
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ret.IntAt(&retval);
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ret.IntAt(&retval);
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VMCall(func, params, countof(params), &ret, 1);
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VMCall(func, params, countof(params), &ret, 1);
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}
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}
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if (retval && cl_showsecretmessage && actor->CheckLocalView(consoleplayer))
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if (retval && cl_showsecretmessage && actor->CheckLocalView())
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{
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{
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if (printmessage)
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if (printmessage)
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{
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{
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@ -438,7 +438,7 @@ void player_t::SetLogText (const char *text)
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{
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{
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LogText = text;
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LogText = text;
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if (mo->CheckLocalView(consoleplayer))
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if (mo->CheckLocalView())
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{
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{
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// Print log text to console
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// Print log text to console
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AddToConsole(-1, TEXTCOLOR_GOLD);
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AddToConsole(-1, TEXTCOLOR_GOLD);
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@ -334,19 +334,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FInterpolator &rs, FIn
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//
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//
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//==========================================================================
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//==========================================================================
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DInterpolation::DInterpolation()
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{
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Next = nullptr;
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Prev = nullptr;
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refcount = 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int DInterpolation::AddRef()
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int DInterpolation::AddRef()
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{
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{
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return ++refcount;
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return ++refcount;
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@ -404,7 +391,7 @@ void DInterpolation::Serialize(FSerializer &arc)
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//==========================================================================
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//==========================================================================
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DSectorPlaneInterpolation::DSectorPlaneInterpolation(sector_t *_sector, bool _plane, bool attach)
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DSectorPlaneInterpolation::DSectorPlaneInterpolation(sector_t *_sector, bool _plane, bool attach)
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: DInterpolation(sector->Level)
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: DInterpolation(_sector->Level)
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{
|
{
|
||||||
sector = _sector;
|
sector = _sector;
|
||||||
ceiling = _plane;
|
ceiling = _plane;
|
||||||
|
@ -570,7 +557,7 @@ size_t DSectorPlaneInterpolation::PropagateMark()
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
DSectorScrollInterpolation::DSectorScrollInterpolation(sector_t *_sector, bool _plane)
|
DSectorScrollInterpolation::DSectorScrollInterpolation(sector_t *_sector, bool _plane)
|
||||||
: DInterpolation(sector->Level)
|
: DInterpolation(_sector->Level)
|
||||||
{
|
{
|
||||||
sector = _sector;
|
sector = _sector;
|
||||||
ceiling = _plane;
|
ceiling = _plane;
|
||||||
|
@ -676,7 +663,7 @@ void DSectorScrollInterpolation::Serialize(FSerializer &arc)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
DWallScrollInterpolation::DWallScrollInterpolation(side_t *_side, int _part)
|
DWallScrollInterpolation::DWallScrollInterpolation(side_t *_side, int _part)
|
||||||
: DInterpolation(side->GetLevel())
|
: DInterpolation(_side->GetLevel())
|
||||||
{
|
{
|
||||||
side = _side;
|
side = _side;
|
||||||
part = _part;
|
part = _part;
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
#define R_INTERPOLATE_H
|
#define R_INTERPOLATE_H
|
||||||
|
|
||||||
#include "dobject.h"
|
#include "dobject.h"
|
||||||
|
|
||||||
|
struct FLevelLocals;
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
|
@ -15,14 +17,14 @@ class DInterpolation : public DObject
|
||||||
DECLARE_ABSTRACT_CLASS(DInterpolation, DObject)
|
DECLARE_ABSTRACT_CLASS(DInterpolation, DObject)
|
||||||
HAS_OBJECT_POINTERS
|
HAS_OBJECT_POINTERS
|
||||||
|
|
||||||
TObjPtr<DInterpolation*> Next;
|
TObjPtr<DInterpolation*> Next = nullptr;
|
||||||
TObjPtr<DInterpolation*> Prev;
|
TObjPtr<DInterpolation*> Prev = nullptr;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
FLevelLocals *Level;
|
FLevelLocals *Level;
|
||||||
int refcount;
|
int refcount = 0;
|
||||||
|
|
||||||
DInterpolation(FLevelLocals *l) : Level(l) {}
|
DInterpolation(FLevelLocals *l = nullptr) : Level(l) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
int AddRef();
|
int AddRef();
|
||||||
|
|
|
@ -1420,7 +1420,7 @@ void S_PlaySound(AActor *a, int chan, FSoundID sid, float vol, float atten, bool
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (a->CheckLocalView(consoleplayer))
|
if (a->CheckLocalView())
|
||||||
{
|
{
|
||||||
S_Sound(chan, sid, vol, ATTN_NONE);
|
S_Sound(chan, sid, vol, ATTN_NONE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -125,7 +125,7 @@ class PuzzleItem : Inventory
|
||||||
}
|
}
|
||||||
// [RH] Always play the sound if the use fails.
|
// [RH] Always play the sound if the use fails.
|
||||||
Owner.A_PlaySound ("*puzzfail", CHAN_VOICE);
|
Owner.A_PlaySound ("*puzzfail", CHAN_VOICE);
|
||||||
if (Owner.CheckLocalView (consoleplayer))
|
if (Owner.CheckLocalView())
|
||||||
{
|
{
|
||||||
Console.MidPrint ("SmallFont", PuzzFailMessage, true);
|
Console.MidPrint ("SmallFont", PuzzFailMessage, true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -765,7 +765,7 @@ class Inventory : Actor
|
||||||
toucher = player.mo;
|
toucher = player.mo;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool localview = toucher.CheckLocalView(consoleplayer);
|
bool localview = toucher.CheckLocalView();
|
||||||
|
|
||||||
bool res;
|
bool res;
|
||||||
[res, toucher] = CallTryPickup(toucher);
|
[res, toucher] = CallTryPickup(toucher);
|
||||||
|
@ -1049,7 +1049,7 @@ class Inventory : Actor
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
else if ((ItemFlags & IF_FANCYPICKUPSOUND) &&
|
else if ((ItemFlags & IF_FANCYPICKUPSOUND) &&
|
||||||
(toucher == NULL || toucher->CheckLocalView(consoleplayer)))
|
(toucher == NULL || toucher->CheckLocalView()))
|
||||||
{
|
{
|
||||||
atten = ATTN_NONE;
|
atten = ATTN_NONE;
|
||||||
}
|
}
|
||||||
|
@ -1059,7 +1059,7 @@ class Inventory : Actor
|
||||||
atten = ATTN_NORM;
|
atten = ATTN_NORM;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (toucher != NULL && toucher.CheckLocalView(consoleplayer))
|
if (toucher != NULL && toucher.CheckLocalView())
|
||||||
{
|
{
|
||||||
chan = CHAN_PICKUP|CHAN_NOPAUSE;
|
chan = CHAN_PICKUP|CHAN_NOPAUSE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -529,7 +529,7 @@ class Scanner : PowerupGiver
|
||||||
{
|
{
|
||||||
if (!level.AllMap)
|
if (!level.AllMap)
|
||||||
{
|
{
|
||||||
if (Owner.CheckLocalView (consoleplayer))
|
if (Owner.CheckLocalView())
|
||||||
{
|
{
|
||||||
Console.MidPrint("SmallFont", "$TXT_NEEDMAP");
|
Console.MidPrint("SmallFont", "$TXT_NEEDMAP");
|
||||||
}
|
}
|
||||||
|
@ -630,7 +630,7 @@ class RaiseAlarm : DummyStrifeItem
|
||||||
if (dropper.target != null)
|
if (dropper.target != null)
|
||||||
{
|
{
|
||||||
dropper.target.SoundAlert(dropper.target);
|
dropper.target.SoundAlert(dropper.target);
|
||||||
if (dropper.target.CheckLocalView(consoleplayer))
|
if (dropper.target.CheckLocalView())
|
||||||
{
|
{
|
||||||
Console.MidPrint(SmallFont, "$TXT_YOUFOOL");
|
Console.MidPrint(SmallFont, "$TXT_YOUFOOL");
|
||||||
}
|
}
|
||||||
|
@ -670,7 +670,7 @@ class CloseDoor222 : DummyStrifeItem
|
||||||
Door_Close(222, 16);
|
Door_Close(222, 16);
|
||||||
if (dropper.target != null)
|
if (dropper.target != null)
|
||||||
{
|
{
|
||||||
if (dropper.target.CheckLocalView(consoleplayer))
|
if (dropper.target.CheckLocalView())
|
||||||
{
|
{
|
||||||
Console.MidPrint(SmallFont, "$TXT_YOUREDEAD");
|
Console.MidPrint(SmallFont, "$TXT_YOUREDEAD");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue