- Fixed: G_QueueBody() should only change the translation to one of its

private slots if the one currently used is a player range.
- Fixed: Changing the fraglimit during the middle of a game would not trigger
  a level change if somebody was already over the new limit.


SVN r599 (trunk)
This commit is contained in:
Randy Heit 2007-12-15 03:51:17 +00:00
parent 8d5402cec2
commit dd460fed2a
5 changed files with 35 additions and 6 deletions

View file

@ -1,4 +1,8 @@
December 14, 2007
- Fixed: G_QueueBody() should only change the translation to one of its
private slots if the one currently used is a player range.
- Fixed: Changing the fraglimit during the middle of a game would not trigger
a level change if somebody was already over the new limit.
- Added "\c" support to ParseCommandLine() when it parses quoted strings.
- Fixed: When changing your name from the menu, you got an extra " appended
to your name if it ended with a backslash.

View file

@ -150,7 +150,24 @@ extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Int, fraglimit, 0, CVAR_SERVERINFO);
CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
{
// Check for the fraglimit being hit because the fraglimit is being
// lowered below somebody's current frag count.
if (deathmatch && self > 0)
{
for (int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && self <= D_GetFragCount(&players[i]))
{
Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
G_ExitLevel (0, false);
break;
}
}
}
}
CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);

View file

@ -1394,10 +1394,14 @@ static void G_QueueBody (AActor *body)
}
bodyque[modslot] = body;
// Copy the player's translation in case they respawn as something that uses
// a different translation range.
// Copy the player's translation, so that if they change their color later, only
// their current body will change and not all their old corpses.
if (GetTranslationType(body->Translation) == TRANSLATION_Players ||
GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra)
{
R_CopyTranslation (TRANSLATION(TRANSLATION_PlayerCorpses,modslot), body->Translation);
body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses,modslot);
}
bodyqueslot++;
}

View file

@ -532,7 +532,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
// [RH] Implement fraglimit
if (deathmatch && fraglimit &&
fraglimit == D_GetFragCount (source->player))
fraglimit <= D_GetFragCount (source->player))
{
Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
G_ExitLevel (0, false);

View file

@ -223,6 +223,10 @@ inline WORD TRANSLATION(BYTE a, BYTE b)
{
return (a<<8) | b;
}
inline int GetTranslationType(WORD trans)
{
return trans >> 8;
}
const int MAX_ACS_TRANSLATIONS = 255;
const int MAX_DECORATE_TRANSLATIONS = 255;