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- fixed map things erroneously treated as polyobject anchors/spots
https://forum.zdoom.org/viewtopic.php?t=68601
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1 changed files with 1 additions and 1 deletions
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@ -331,7 +331,7 @@ void MapLoader::PO_Init (void)
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TArray<FMapThing *> polythings;
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TArray<FMapThing *> polythings;
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for (auto &mthing : MapThingsConverted)
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for (auto &mthing : MapThingsConverted)
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{
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{
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if (mthing.EdNum == 0 || mthing.EdNum == -1 || mthing.info == nullptr) continue;
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if (mthing.EdNum == 0 || mthing.EdNum == -1 || mthing.info == nullptr || mthing.info->Type != nullptr) continue;
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FDoomEdEntry *mentry = mthing.info;
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FDoomEdEntry *mentry = mthing.info;
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switch (mentry->Special)
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switch (mentry->Special)
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