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- fixed crash after change level failure
https://forum.zdoom.org/viewtopic.php?t=72890
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@ -1014,7 +1014,7 @@ bool G_Responder (event_t *ev)
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{
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if (ST_Responder (ev))
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return true; // status window ate it
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if (!viewactive && primaryLevel->automap->Responder (ev, false))
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if (!viewactive && primaryLevel->automap && primaryLevel->automap->Responder (ev, false))
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return true; // automap ate it
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}
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else if (gamestate == GS_FINALE)
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