diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 5c5abf02a0..25050c22f9 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -137,6 +137,7 @@ void FGLRenderer::PostProcessScene() TonemapScene(); ColormapScene(); LensDistortScene(); + ApplyFXAA(); } //----------------------------------------------------------------------------- diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index d1fdc71773..59d6e09871 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -854,7 +854,6 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo if (mainview && FGLRenderBuffers::IsEnabled()) { PostProcessScene(); - ApplyFXAA(); // This should be done after postprocessing, not before. mBuffers->BindCurrentFB();