Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating

This commit is contained in:
RaveYard 2023-09-13 19:03:14 +02:00 committed by Christoph Oelckers
parent 537cd7790d
commit dca5eb13f0
4 changed files with 37 additions and 19 deletions

View file

@ -191,7 +191,7 @@ void VkTextureManager::CreateLightmap()
void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount, TArray<uint16_t>&& newPixelData) void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount, TArray<uint16_t>&& newPixelData)
{ {
if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount) if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount && newPixelData.Size() == 0)
return; return;
LMTextureSize = newLMTextureSize; LMTextureSize = newLMTextureSize;

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@ -3083,6 +3083,11 @@ void MapLoader::LoadLightmap(MapData* map)
TArray<DoomLevelMeshSurface> zdraySurfaces; TArray<DoomLevelMeshSurface> zdraySurfaces;
for (auto& surface : Level->levelMesh->Surfaces)
{
surface.needsUpdate = false; // let's consider everything valid until we make a mistake trying to change this surface
}
for (uint32_t i = 0; i < numSurfaces; i++) for (uint32_t i = 0; i < numSurfaces; i++)
{ {
LevelMeshSurfaceType type = (LevelMeshSurfaceType)fr.ReadUInt32(); LevelMeshSurfaceType type = (LevelMeshSurfaceType)fr.ReadUInt32();
@ -3204,6 +3209,7 @@ void MapLoader::LoadLightmap(MapData* map)
{ {
Printf("Can't remap lightmap surface ((%d, %d), (%d, %d), %d) -> ((%d, %d), (%d, %d), %d)\n", srcMinX, srcMinY, srcMaxX, srcMaxY, srcPage, dstX, dstY, dstX + srcW, dstY + srcH, dstPage); Printf("Can't remap lightmap surface ((%d, %d), (%d, %d), %d) -> ((%d, %d), (%d, %d), %d)\n", srcMinX, srcMinY, srcMaxX, srcMaxY, srcPage, dstX, dstY, dstX + srcW, dstY + srcH, dstPage);
} }
realSurface.needsUpdate = true;
continue; continue;
} }
@ -3223,13 +3229,25 @@ void MapLoader::LoadLightmap(MapData* map)
dst[dstIndex + 2] = src[index + 2]; dst[dstIndex + 2] = src[index + 2];
} }
} }
}
realSurface.needsUpdate = false; // this surface is good if (developer >= 3)
{
int loadedSurfaces = 0;
for (auto& surface : Level->levelMesh->Surfaces)
{
if (!surface.needsUpdate)
{
loadedSurfaces++;
}
}
Printf(PRINT_HIGH, "%d/%d surfaces were successfully loaded from lightmap.\n", loadedSurfaces, Level->levelMesh->Surfaces.Size());
} }
if (errors && developer <= 0) if (errors && developer <= 0)
{ {
Printf(PRINT_HIGH, "Pre-calculated LIGHTMAP surfaces do not match current level surfaces. Restart this level with 'developer 1' for further details.\nPerhaps you forget to rebuild lightmaps after modifying the map?"); Printf(PRINT_HIGH, "Pre-calculated LIGHTMAP surfaces do not match current level surfaces. Restart this level with 'developer 1' for further details.\nPerhaps you forget to rebuild lightmaps after modifying the map?\n");
} }
#if 0 #if 0
// Apply compression predictor // Apply compression predictor

View file

@ -695,19 +695,19 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
} }
} }
void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor) void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, sector_t *controlSector, int typeIndex)
{ {
DoomLevelMeshSurface surf; DoomLevelMeshSurface surf;
surf.bSky = IsSkySector(sector, sector_t::floor); surf.bSky = IsSkySector(sector, sector_t::floor);
secplane_t plane; secplane_t plane;
if (!is3DFloor) if (!controlSector)
{ {
plane = sector->floorplane; plane = sector->floorplane;
} }
else else
{ {
plane = sector->ceilingplane; plane = controlSector->ceilingplane;
plane.FlipVert(); plane.FlipVert();
} }
@ -728,26 +728,26 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
surf.Type = ST_FLOOR; surf.Type = ST_FLOOR;
surf.typeIndex = typeIndex; surf.typeIndex = typeIndex;
surf.sampleDimension = sector->planes[sector_t::floor].LightmapSampleDistance; surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::floor].LightmapSampleDistance;
surf.ControlSector = is3DFloor ? sector : nullptr; surf.ControlSector = controlSector;
surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D); surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
Surfaces.Push(surf); Surfaces.Push(surf);
} }
void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor) void DoomLevelMesh::CreateCeilingSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex)
{ {
DoomLevelMeshSurface surf; DoomLevelMeshSurface surf;
surf.bSky = IsSkySector(sector, sector_t::ceiling); surf.bSky = IsSkySector(sector, sector_t::ceiling);
secplane_t plane; secplane_t plane;
if (!is3DFloor) if (!controlSector)
{ {
plane = sector->ceilingplane; plane = sector->ceilingplane;
} }
else else
{ {
plane = sector->floorplane; plane = controlSector->floorplane;
plane.FlipVert(); plane.FlipVert();
} }
@ -768,8 +768,8 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub
surf.Type = ST_CEILING; surf.Type = ST_CEILING;
surf.typeIndex = typeIndex; surf.typeIndex = typeIndex;
surf.sampleDimension = sector->planes[sector_t::ceiling].LightmapSampleDistance; surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::ceiling].LightmapSampleDistance;
surf.ControlSector = is3DFloor ? sector : nullptr; surf.ControlSector = controlSector;
surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D); surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
Surfaces.Push(surf); Surfaces.Push(surf);
@ -790,13 +790,13 @@ void DoomLevelMesh::CreateSubsectorSurfaces(FLevelLocals &doomMap)
if (!sector || IsControlSector(sector)) if (!sector || IsControlSector(sector))
continue; continue;
CreateFloorSurface(doomMap, sub, sector, i, false); CreateFloorSurface(doomMap, sub, sector, nullptr, i);
CreateCeilingSurface(doomMap, sub, sector, i, false); CreateCeilingSurface(doomMap, sub, sector, nullptr, i);
for (unsigned int j = 0; j < sector->e->XFloor.ffloors.Size(); j++) for (unsigned int j = 0; j < sector->e->XFloor.ffloors.Size(); j++)
{ {
CreateFloorSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true); CreateFloorSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
CreateCeilingSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true); CreateCeilingSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
} }
} }
} }

View file

@ -55,8 +55,8 @@ public:
private: private:
void CreateSubsectorSurfaces(FLevelLocals &doomMap); void CreateSubsectorSurfaces(FLevelLocals &doomMap);
void CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor); void CreateCeilingSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex);
void CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor); void CreateFloorSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex);
void CreateSideSurfaces(FLevelLocals &doomMap, side_t *side); void CreateSideSurfaces(FLevelLocals &doomMap, side_t *side);
void SetSubsectorLightmap(DoomLevelMeshSurface* surface); void SetSubsectorLightmap(DoomLevelMeshSurface* surface);