- detect gl es shaders and request them

This commit is contained in:
Rachael Alexanderson 2017-04-06 23:29:15 -04:00
parent 994740b3ae
commit dc1695918e

View file

@ -216,7 +216,10 @@ FString FShaderProgram::PatchShader(ShaderType type, const FString &code, const
FString patchedCode; FString patchedCode;
int shaderVersion = MIN((int)round(gl.glslversion * 10) * 10, maxGlslVersion); int shaderVersion = MIN((int)round(gl.glslversion * 10) * 10, maxGlslVersion);
patchedCode.AppendFormat("#version %d\n", shaderVersion); if (gl.es)
patchedCode.AppendFormat("#version %d es\n", shaderVersion);
else
patchedCode.AppendFormat("#version %d\n", shaderVersion);
// TODO: Find some way to add extension requirements to the patching // TODO: Find some way to add extension requirements to the patching
// //