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- fixed setup for translated textures in Vulkan.
It was passing the wrong IDs to high level code.
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b2b1ecc11f
commit
dbb1819238
1 changed files with 4 additions and 3 deletions
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@ -369,7 +369,8 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
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int translation = state.mTranslation;
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auto remap = translation <= 0 ? nullptr : GPalette.TranslationToTable(translation);
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if (remap) translation = remap->Index;
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if (remap)
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translation = remap->Index;
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clampmode = base->GetClampMode(clampmode);
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@ -389,8 +390,8 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
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WriteDescriptors update;
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MaterialLayerInfo *layer;
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auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, translation, &layer));
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update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, translation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
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auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, state.mTranslation, &layer));
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update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, state.mTranslation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
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for (int i = 1; i < numLayers; i++)
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{
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auto systex = static_cast<VkHardwareTexture*>(GetLayer(i, 0, &layer));
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