- fixed setup for translated textures in Vulkan.

It was passing the wrong IDs to high level code.
This commit is contained in:
Christoph Oelckers 2020-05-25 21:17:28 +02:00
parent b2b1ecc11f
commit dbb1819238

View file

@ -369,7 +369,8 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
int translation = state.mTranslation;
auto remap = translation <= 0 ? nullptr : GPalette.TranslationToTable(translation);
if (remap) translation = remap->Index;
if (remap)
translation = remap->Index;
clampmode = base->GetClampMode(clampmode);
@ -389,8 +390,8 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
WriteDescriptors update;
MaterialLayerInfo *layer;
auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, translation, &layer));
update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, translation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, state.mTranslation, &layer));
update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, state.mTranslation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
for (int i = 1; i < numLayers; i++)
{
auto systex = static_cast<VkHardwareTexture*>(GetLayer(i, 0, &layer));