mirror of
https://github.com/ZDoom/gzdoom.git
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- Started writing Direct3D-friendly wipe code. It's just a Q&D crossfade for
now. More to come later. - What is it about updaterevision.vcproj that makes it keep changing? SVN r658 (trunk)
This commit is contained in:
parent
68e2134f70
commit
db54c43175
9 changed files with 498 additions and 193 deletions
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@ -1,3 +1,7 @@
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December 29, 2007
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- Started writing Direct3D-friendly wipe code. It's just a Q&D crossfade for
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now.
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December 29, 2007 (Changes by Graf Zahl)
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- Changed the FStatusBarTexture for Doom so that it can create a true color
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image.
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@ -509,11 +509,11 @@ void D_Display (bool screenshot)
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wipe = true;
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if (wipegamestate != GS_FORCEWIPEFADE)
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{
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wipe_StartScreen (wipetype);
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wipe = screen->WipeStartScreen (wipetype);
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}
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else
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{
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wipe_StartScreen (wipe_Fade);
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wipe = screen->WipeStartScreen (wipe_Fade);
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}
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wipegamestate = gamestate;
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}
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@ -573,7 +573,7 @@ void D_Display (bool screenshot)
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{
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AM_Drawer ();
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}
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if (!screenshot && (!wipe || NoWipe))
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if (!screenshot)
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{
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if ((hw2d = screen->Begin2D()))
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{
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@ -596,7 +596,7 @@ void D_Display (bool screenshot)
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case GS_INTERMISSION:
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screen->SetBlendingRect(0,0,0,0);
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if (!screenshot && (!wipe || NoWipe))
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if (!screenshot)
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{
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screen->Begin2D();
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}
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@ -606,7 +606,7 @@ void D_Display (bool screenshot)
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case GS_FINALE:
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screen->SetBlendingRect(0,0,0,0);
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if (!screenshot && (!wipe || NoWipe))
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if (!screenshot)
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{
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screen->Begin2D();
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}
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@ -616,7 +616,7 @@ void D_Display (bool screenshot)
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case GS_DEMOSCREEN:
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screen->SetBlendingRect(0,0,0,0);
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if (!screenshot && (!wipe || NoWipe))
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if (!screenshot)
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{
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screen->Begin2D();
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}
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@ -673,8 +673,7 @@ void D_Display (bool screenshot)
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int wipestart, nowtime, tics;
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bool done;
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wipe_EndScreen ();
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screen->Unlock ();
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screen->WipeEndScreen ();
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wipestart = I_GetTime (false);
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@ -686,13 +685,13 @@ void D_Display (bool screenshot)
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nowtime = I_WaitForTic (wipestart);
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tics = nowtime - wipestart;
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wipestart = nowtime;
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screen->Lock (true);
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done = wipe_ScreenWipe (tics);
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C_DrawConsole (hw2d);
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M_Drawer (); // menu is drawn even on top of wipes
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done = screen->WipeDo (tics);
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C_DrawConsole (hw2d); // console and
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M_Drawer (); // menu are drawn even on top of wipes
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screen->Update (); // page flip or blit buffer
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NetUpdate ();
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} while (!done);
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screen->WipeCleanup();
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Net_WriteByte (DEM_WIPEOFF);
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}
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101
src/f_wipe.cpp
101
src/f_wipe.cpp
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@ -28,6 +28,7 @@
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#include "doomdef.h"
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#include "f_wipe.h"
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#include "c_cvars.h"
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#include "templates.h"
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//
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// SCREEN WIPE PACKAGE
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@ -69,7 +70,7 @@ void wipe_shittyColMajorXform (short *array)
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delete[] dest;
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}
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int wipe_initMelt (int ticks)
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bool wipe_initMelt (int ticks)
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{
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int i, r;
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@ -96,7 +97,7 @@ int wipe_initMelt (int ticks)
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return 0;
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}
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int wipe_doMelt (int ticks)
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bool wipe_doMelt (int ticks)
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{
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int i;
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int j;
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@ -147,20 +148,17 @@ int wipe_doMelt (int ticks)
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}
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return done;
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}
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int wipe_exitMelt (int ticks)
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bool wipe_exitMelt (int ticks)
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{
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delete[] wipe_scr_start;
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delete[] wipe_scr_end;
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delete[] y;
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return 0;
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}
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// Burn -------------------------------------------------------------
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int wipe_initBurn (int ticks)
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bool wipe_initBurn (int ticks)
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{
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burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)];
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memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5));
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@ -169,7 +167,7 @@ int wipe_initBurn (int ticks)
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return 0;
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}
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int wipe_doBurn (int ticks)
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bool wipe_doBurn (int ticks)
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{
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static int voop;
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bool done;
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@ -304,29 +302,27 @@ int wipe_doBurn (int ticks)
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return done || (burntime > 40);
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}
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int wipe_exitBurn (int ticks)
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bool wipe_exitBurn (int ticks)
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{
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delete[] wipe_scr_start;
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delete[] wipe_scr_end;
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delete[] burnarray;
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return 0;
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}
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// Crossfade --------------------------------------------------------
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int wipe_initFade (int ticks)
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bool wipe_initFade (int ticks)
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{
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fade = 0;
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return 0;
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}
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int wipe_doFade (int ticks)
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bool wipe_doFade (int ticks)
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{
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fade += ticks;
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if (fade > 64)
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{
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screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
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return 1;
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return true;
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}
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else
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{
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@ -353,78 +349,79 @@ int wipe_doFade (int ticks)
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}
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}
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fade++;
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return 0;
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return false;
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}
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int wipe_exitFade (int ticks)
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bool wipe_exitFade (int ticks)
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{
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return 0;
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}
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// General Wipe Functions -------------------------------------------
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int wipe_StartScreen (int type)
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static bool (*wipes[])(int) =
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{
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CurrentWipeType = type;
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if (CurrentWipeType < 0)
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CurrentWipeType = 0;
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else if (CurrentWipeType >= wipe_NUMWIPES)
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CurrentWipeType = wipe_NUMWIPES-1;
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wipe_initMelt, wipe_doMelt, wipe_exitMelt,
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wipe_initBurn, wipe_doBurn, wipe_exitBurn,
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wipe_initFade, wipe_doFade, wipe_exitFade
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};
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// Returns true if the wipe should be performed.
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bool wipe_StartScreen (int type)
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{
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CurrentWipeType = clamp(type, 0, wipe_NUMWIPES - 1);
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if (CurrentWipeType)
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{
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wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2];
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screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
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return true;
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}
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return 0;
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return false;
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}
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int wipe_EndScreen (void)
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void wipe_EndScreen (void)
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{
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if (CurrentWipeType)
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{
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wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2];
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screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
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screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr.
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// Initialize the wipe
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(*wipes[(CurrentWipeType-1)*3])(0);
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}
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return 0;
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}
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// Returns true if the wipe is done.
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bool wipe_ScreenWipe (int ticks)
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{
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static bool go = 0; // when zero, stop the wipe
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static int (*wipes[])(int) =
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{
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wipe_initMelt, wipe_doMelt, wipe_exitMelt,
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wipe_initBurn, wipe_doBurn, wipe_exitBurn,
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wipe_initFade, wipe_doFade, wipe_exitFade
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};
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int rc;
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bool rc;
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if (CurrentWipeType == wipe_None)
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return true;
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// initial stuff
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if (!go)
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{
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go = 1;
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(*wipes[(CurrentWipeType-1)*3])(ticks);
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}
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// do a piece of wipe-in
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V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT);
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rc = (*wipes[(CurrentWipeType-1)*3+1])(ticks);
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// final stuff
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if (rc)
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{
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go = 0;
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(*wipes[(CurrentWipeType-1)*3+2])(ticks);
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}
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return !go;
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return rc;
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}
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// Final things for the wipe
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void wipe_Cleanup()
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{
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if (wipe_scr_start != NULL)
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{
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delete[] wipe_scr_start;
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wipe_scr_start = NULL;
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}
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if (wipe_scr_end != NULL)
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{
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delete[] wipe_scr_end;
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wipe_scr_end = NULL;
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}
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if (CurrentWipeType > 0)
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{
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(*wipes[(CurrentWipeType-1)*3+2])(0);
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}
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}
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@ -27,9 +27,10 @@
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// SCREEN WIPE PACKAGE
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//
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int wipe_StartScreen (int type);
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int wipe_EndScreen (void);
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bool wipe_StartScreen (int type);
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void wipe_EndScreen (void);
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bool wipe_ScreenWipe (int ticks);
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void wipe_Cleanup ();
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enum
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{
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@ -60,6 +60,7 @@
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#include "sbar.h"
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#include "hardware.h"
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#include "r_translate.h"
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#include "f_wipe.h"
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IMPLEMENT_ABSTRACT_CLASS (DCanvas)
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IMPLEMENT_ABSTRACT_CLASS (DFrameBuffer)
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@ -846,6 +847,28 @@ FNativeTexture *DFrameBuffer::CreatePalette(FRemapTable *remap)
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return NULL;
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}
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bool DFrameBuffer::WipeStartScreen(int type)
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{
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return wipe_StartScreen(type);
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}
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void DFrameBuffer::WipeEndScreen()
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{
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wipe_EndScreen();
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Unlock();
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}
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bool DFrameBuffer::WipeDo(int ticks)
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{
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Lock(true);
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return wipe_ScreenWipe(ticks);
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}
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void DFrameBuffer::WipeCleanup()
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{
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wipe_Cleanup();
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}
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//===========================================================================
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//
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// multi-format pixel copy with colormap application
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@ -341,6 +341,11 @@ public:
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const BYTE *patch, int pix_width, int pix_height,
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int step_x, int step_y, PalEntry * palette);
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// Screen wiping
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virtual bool WipeStartScreen(int type);
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virtual void WipeEndScreen();
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virtual bool WipeDo(int ticks);
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virtual void WipeCleanup();
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#ifdef _WIN32
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virtual void PaletteChanged () = 0;
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@ -62,7 +62,8 @@
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#include "doomerrors.h"
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#include "r_draw.h"
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#include "r_translate.h"
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#include "f_wipe.h"
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#include "st_stuff.h"
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#include "win32iface.h"
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#include <mmsystem.h>
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@ -156,6 +157,11 @@ extern cycle_t BlitCycles;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Bool, test2d, true, CVAR_NOINITCALL)
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{
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BorderNeedRefresh = SB_state = screen->GetPageCount();
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}
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// CODE --------------------------------------------------------------------
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D3DFB::D3DFB (int width, int height, bool fullscreen)
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@ -166,7 +172,9 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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D3DDevice = NULL;
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VertexBuffer = NULL;
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FBTexture = NULL;
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WindowedRenderTexture = NULL;
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TempRenderTexture = NULL;
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InitialWipeScreen = NULL;
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FinalWipeScreen = NULL;
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PaletteTexture = NULL;
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StencilPaletteTexture = NULL;
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ShadedPaletteTexture = NULL;
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@ -187,6 +195,7 @@ D3DFB::D3DFB (int width, int height, bool fullscreen)
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Palettes = NULL;
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Textures = NULL;
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Accel2D = true;
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GatheringWipeScreen = false;
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Gamma = 1.0;
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FlashConstants[0][3] = FlashConstants[0][2] = FlashConstants[0][1] = FlashConstants[0][0] = 0;
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@ -270,7 +279,7 @@ void D3DFB::FillPresentParameters (D3DPRESENT_PARAMETERS *pp, bool fullscreen, b
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->BackBufferWidth = Width;
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pp->BackBufferHeight = TrueHeight;
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pp->BackBufferFormat = fullscreen ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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pp->BackBufferFormat = fullscreen ? D3DFMT_A8R8G8B8 : D3DFMT_UNKNOWN;
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pp->hDeviceWindow = Window;
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pp->PresentationInterval = vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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}
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@ -352,10 +361,23 @@ void D3DFB::ReleaseResources ()
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FBTexture->Release();
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FBTexture = NULL;
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}
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if (WindowedRenderTexture != NULL)
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if (FinalWipeScreen != NULL)
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{
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WindowedRenderTexture->Release();
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WindowedRenderTexture = NULL;
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if (FinalWipeScreen != TempRenderTexture)
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{
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FinalWipeScreen->Release();
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}
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FinalWipeScreen = NULL;
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}
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if (TempRenderTexture != NULL)
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{
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TempRenderTexture->Release();
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TempRenderTexture = NULL;
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}
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if (InitialWipeScreen != NULL)
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{
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InitialWipeScreen->Release();
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InitialWipeScreen = NULL;
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}
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if (VertexBuffer != NULL)
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{
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@ -414,10 +436,10 @@ bool D3DFB::Reset ()
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FBTexture->Release();
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FBTexture = NULL;
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}
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if (WindowedRenderTexture != NULL)
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if (TempRenderTexture != NULL)
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{
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WindowedRenderTexture->Release();
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WindowedRenderTexture = NULL;
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TempRenderTexture->Release();
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TempRenderTexture = NULL;
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}
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if (VertexBuffer != NULL)
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{
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@ -468,29 +490,6 @@ void D3DFB::KillNativeTexs()
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}
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}
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//==========================================================================
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//
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// D3DFB :: KillNativeNonPalettedTexs
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//
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// Frees all native textures that aren't paletted.
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//
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//==========================================================================
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void D3DFB::KillNativeNonPalettedTexs()
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{
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D3DTex *tex;
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D3DTex *next;
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for (tex = Textures; tex != NULL; tex = next)
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{
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next = tex->Next;
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if (tex->GetTexFormat() != D3DFMT_L8)
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{
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delete tex;
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}
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}
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}
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bool D3DFB::CreateFBTexture ()
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{
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if (FAILED(D3DDevice->CreateTexture (Width, Height, 1, D3DUSAGE_DYNAMIC, D3DFMT_L8, D3DPOOL_DEFAULT, &FBTexture, NULL)))
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@ -515,12 +514,9 @@ bool D3DFB::CreateFBTexture ()
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FBWidth = Width;
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FBHeight = Height;
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}
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if (Windowed && GammaFixerShader)
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if (FAILED(D3DDevice->CreateTexture (FBWidth, FBHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &TempRenderTexture, NULL)))
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{
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if (FAILED(D3DDevice->CreateTexture (FBWidth, FBHeight, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &WindowedRenderTexture, NULL)))
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{
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WindowedRenderTexture = false;
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}
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TempRenderTexture = NULL;
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}
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return true;
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}
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|
@ -879,18 +875,14 @@ void D3DFB::Draw3DPart()
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}
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FBTexture->UnlockRect (0);
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}
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if (TrueHeight != Height)
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{
|
||||
// Letterbox! Draw black top and bottom borders.
|
||||
D3DRECT rects[2] = { { 0, 0, Width, LBOffsetI }, { 0, Height + LBOffsetI, Width, TrueHeight } };
|
||||
D3DDevice->Clear (2, rects, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.f, 0);
|
||||
}
|
||||
DrawLetterbox();
|
||||
D3DDevice->BeginScene();
|
||||
OldRenderTarget = NULL;
|
||||
if (WindowedRenderTexture != NULL)
|
||||
if (TempRenderTexture != NULL &&
|
||||
((Windowed && GammaFixerShader && TempRenderTexture != FinalWipeScreen) || GatheringWipeScreen))
|
||||
{
|
||||
IDirect3DSurface9 *targetsurf;
|
||||
if (FAILED(WindowedRenderTexture->GetSurfaceLevel(0, &targetsurf)) ||
|
||||
if (FAILED(TempRenderTexture->GetSurfaceLevel(0, &targetsurf)) ||
|
||||
FAILED(D3DDevice->GetRenderTarget(0, &OldRenderTarget)) ||
|
||||
FAILED(D3DDevice->SetRenderTarget(0, targetsurf)))
|
||||
{
|
||||
|
@ -929,6 +921,24 @@ void D3DFB::Draw3DPart()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: DrawLetterbox
|
||||
//
|
||||
// Draws the black bars at the top and bottom of the screen for letterboxed
|
||||
// modes.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D3DFB::DrawLetterbox()
|
||||
{
|
||||
if (TrueHeight != Height)
|
||||
{
|
||||
D3DRECT rects[2] = { { 0, 0, Width, LBOffsetI }, { 0, Height + LBOffsetI, Width, TrueHeight } };
|
||||
D3DDevice->Clear (2, rects, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: DoWindowedGamma
|
||||
|
@ -945,8 +955,8 @@ void D3DFB::DoWindowedGamma()
|
|||
D3DDevice->SetRenderTarget(0, OldRenderTarget);
|
||||
D3DDevice->SetStreamSource(0, VertexBuffer, 0, sizeof(FBVERTEX));
|
||||
D3DDevice->SetFVF(D3DFVF_FBVERTEX);
|
||||
SetTexture(0, WindowedRenderTexture);
|
||||
SetPixelShader(GammaFixerShader);
|
||||
SetTexture(0, TempRenderTexture);
|
||||
SetPixelShader((Windowed && GammaFixerShader != NULL) ? GammaFixerShader : PlainShader);
|
||||
SetAlphaBlend(FALSE);
|
||||
D3DDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2);
|
||||
OldRenderTarget = NULL;
|
||||
|
@ -1062,6 +1072,265 @@ void D3DFB::SetBlendingRect(int x1, int y1, int x2, int y2)
|
|||
/* 2D Stuff */
|
||||
/**************************************************************************/
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: WipeStartScreen
|
||||
//
|
||||
// Called before the current screen has started rendering. This needs to
|
||||
// save what was drawn the previous frame so that it can be animated into
|
||||
// what gets drawn this frame.
|
||||
//
|
||||
// In fullscreen mode, we use GetFrontBufferData() to grab the data that
|
||||
// is visible on screen right now.
|
||||
//
|
||||
// In windowed mode, we can't do that because we'll get the whole desktop.
|
||||
// Instead, we can conveniently use the TempRenderTexture, which is normally
|
||||
// used for gamma-correcting copying the image to the back buffer.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool D3DFB::WipeStartScreen(int type)
|
||||
{
|
||||
IDirect3DSurface9 *surf, *tsurf;
|
||||
D3DSURFACE_DESC desc;
|
||||
|
||||
if (!test2d)
|
||||
{
|
||||
return Super::WipeStartScreen(type);
|
||||
}
|
||||
if (type != wipe_Fade)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Windowed)
|
||||
{
|
||||
// The InitialWipeScreen must have the same pixel format as
|
||||
// the TempRenderTexture.
|
||||
if (FAILED(TempRenderTexture->GetSurfaceLevel(0, &tsurf)) ||
|
||||
FAILED(tsurf->GetDesc(&desc)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// GetFrontBufferData works only with this format
|
||||
desc.Format = D3DFMT_A8R8G8B8;
|
||||
}
|
||||
|
||||
if (FAILED(D3DDevice->CreateTexture(Width, TrueHeight, 1, 0,
|
||||
desc.Format, D3DPOOL_SYSTEMMEM, &InitialWipeScreen, NULL)))
|
||||
{
|
||||
InitialWipeScreen = NULL;
|
||||
return false;
|
||||
}
|
||||
if (FAILED(InitialWipeScreen->GetSurfaceLevel(0, &surf)))
|
||||
{
|
||||
InitialWipeScreen->Release();
|
||||
InitialWipeScreen = NULL;
|
||||
return false;
|
||||
}
|
||||
if (!Windowed)
|
||||
{
|
||||
if (FAILED(D3DDevice->GetFrontBufferData(0, surf)))
|
||||
{
|
||||
InitialWipeScreen->Release();
|
||||
InitialWipeScreen = NULL;
|
||||
return false;
|
||||
}
|
||||
FinalWipeScreen = TempRenderTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FAILED(TempRenderTexture->GetSurfaceLevel(0, &tsurf)) ||
|
||||
FAILED(D3DDevice->GetRenderTargetData(tsurf, surf)))
|
||||
{
|
||||
InitialWipeScreen->Release();
|
||||
InitialWipeScreen = NULL;
|
||||
return false;
|
||||
}
|
||||
// Create another texture to copy the final wipe screen to so
|
||||
// we can still gamma correct the wipe. Since this is just for
|
||||
// gamma correction, it's okay to fail (though not desirable.)
|
||||
if (GammaFixerShader != NULL && Gamma != 1)
|
||||
{
|
||||
if (FAILED(tsurf->GetDesc(&desc)) ||
|
||||
FAILED(D3DDevice->CreateTexture(desc.Width, desc.Height,
|
||||
1, D3DUSAGE_RENDERTARGET, desc.Format, D3DPOOL_DEFAULT,
|
||||
&FinalWipeScreen, NULL)))
|
||||
{
|
||||
FinalWipeScreen = TempRenderTexture;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FinalWipeScreen = TempRenderTexture;
|
||||
}
|
||||
}
|
||||
// Even fullscreen will render to the TempRenderTexture, so we can have
|
||||
// a copy of the new screen readily available.
|
||||
GatheringWipeScreen = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: WipeEndScreen
|
||||
//
|
||||
// The screen we want to animate to has just been drawn. This function is
|
||||
// called in place of Update(), so it has not been Presented yet.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D3DFB::WipeEndScreen()
|
||||
{
|
||||
if (!test2d)
|
||||
{
|
||||
Super::WipeEndScreen();
|
||||
return;
|
||||
}
|
||||
WipeTime = 0;
|
||||
|
||||
// Don't do anything if there is no starting point.
|
||||
if (InitialWipeScreen == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If the whole screen was drawn without 2D accel, get it in to
|
||||
// video memory now.
|
||||
if (!In2D)
|
||||
{
|
||||
Begin2D();
|
||||
}
|
||||
|
||||
// Don't do anything if there is no ending point.
|
||||
if (OldRenderTarget == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If these are different, reverse their roles so we don't need to
|
||||
// waste time copying from TempRenderTexture to FinalWipeScreen.
|
||||
swap(FinalWipeScreen, TempRenderTexture);
|
||||
|
||||
// At this point, InitialWipeScreen holds the screen we are wiping from.
|
||||
// FinalWipeScreen holds the screen we are wiping to, which may be the
|
||||
// same texture as TempRenderTexture.
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: WipeDo
|
||||
//
|
||||
// Perform the actual wipe animation. The number of tics since the last
|
||||
// time this function was called is passed in. Returns true when the wipe
|
||||
// is over. The first time this function has been called, the screen is
|
||||
// still locked from before and EndScene() still has not been called.
|
||||
// Successive times need to call BeginScene().
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool D3DFB::WipeDo(int ticks)
|
||||
{
|
||||
if (!test2d)
|
||||
{
|
||||
return Super::WipeDo(ticks);
|
||||
}
|
||||
WipeTime += ticks;
|
||||
|
||||
// Sanity checks.
|
||||
if (InitialWipeScreen == NULL || FinalWipeScreen == NULL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (GatheringWipeScreen)
|
||||
{ // This is the first time we've been called for this wipe.
|
||||
GatheringWipeScreen = false;
|
||||
|
||||
if (OldRenderTarget == NULL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
D3DDevice->SetRenderTarget(0, OldRenderTarget);
|
||||
}
|
||||
else
|
||||
{ // This is the second or later time we've been called for this wipe.
|
||||
D3DDevice->BeginScene();
|
||||
}
|
||||
OldRenderTarget = NULL;
|
||||
if (TempRenderTexture != NULL && TempRenderTexture != FinalWipeScreen &&
|
||||
((Windowed && GammaFixerShader) || GatheringWipeScreen))
|
||||
{
|
||||
IDirect3DSurface9 *targetsurf;
|
||||
if (FAILED(TempRenderTexture->GetSurfaceLevel(0, &targetsurf)) ||
|
||||
FAILED(D3DDevice->GetRenderTarget(0, &OldRenderTarget)) ||
|
||||
FAILED(D3DDevice->SetRenderTarget(0, targetsurf)))
|
||||
{
|
||||
// Setting the render target failed.
|
||||
OldRenderTarget = NULL;
|
||||
}
|
||||
}
|
||||
In2D = 2;
|
||||
D3DDevice->SetStreamSource(0, VertexBuffer, 0, sizeof(FBVERTEX));
|
||||
D3DDevice->SetFVF(D3DFVF_FBVERTEX);
|
||||
|
||||
/* Crossfade only for testing purposes, because it's the simplest.
|
||||
* More to come later.
|
||||
*/
|
||||
|
||||
// Put the initial screen back to the buffer, presumably with DMA.
|
||||
IDirect3DSurface9 *source, *target;
|
||||
|
||||
if (SUCCEEDED(InitialWipeScreen->GetSurfaceLevel(0, &source)) &&
|
||||
SUCCEEDED(D3DDevice->GetRenderTarget(0, &target)))
|
||||
{
|
||||
D3DDevice->UpdateSurface(source, NULL, target, NULL);
|
||||
}
|
||||
|
||||
// Draw the new screen on top of it.
|
||||
SetTexture(0, FinalWipeScreen);
|
||||
SetAlphaBlend(TRUE, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
|
||||
SetConstant(0, 0, 0, 0, clamp(WipeTime / 32.f, 0.f, 1.f));
|
||||
SetConstant(1, 1, 1, 1, 0);
|
||||
SetPixelShader(PlainShader);
|
||||
// FIXME: The FinalWipeScreen gets junk at the top in letterbox modes.
|
||||
D3DDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2);
|
||||
|
||||
DrawLetterbox();
|
||||
|
||||
return WipeTime >= 32;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DFB :: WipeCleanup
|
||||
//
|
||||
// Release any resources that were specifically created for the wipe.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void D3DFB::WipeCleanup()
|
||||
{
|
||||
if (!test2d)
|
||||
{
|
||||
Super::WipeCleanup();
|
||||
return;
|
||||
}
|
||||
if (InitialWipeScreen != NULL)
|
||||
{
|
||||
InitialWipeScreen->Release();
|
||||
InitialWipeScreen = NULL;
|
||||
}
|
||||
if (FinalWipeScreen != NULL && FinalWipeScreen != TempRenderTexture)
|
||||
{
|
||||
FinalWipeScreen->Release();
|
||||
}
|
||||
FinalWipeScreen = NULL;
|
||||
GatheringWipeScreen = false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// D3DTex Constructor
|
||||
|
@ -1369,7 +1638,6 @@ bool D3DPal::Update()
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
CVAR(Bool,test2d,true,0)
|
||||
bool D3DFB::Begin2D()
|
||||
{
|
||||
if (!test2d) return false;
|
||||
|
|
|
@ -242,6 +242,10 @@ public:
|
|||
void STACK_ARGS DrawTextureV (FTexture *img, int x, int y, uint32 tag, va_list tags);
|
||||
void Clear (int left, int top, int right, int bottom, int palcolor, uint32 color);
|
||||
void Dim (PalEntry color, float amount, int x1, int y1, int w, int h);
|
||||
bool WipeStartScreen(int type);
|
||||
void WipeEndScreen();
|
||||
bool WipeDo(int ticks);
|
||||
void WipeCleanup();
|
||||
HRESULT GetHR ();
|
||||
|
||||
private:
|
||||
|
@ -262,7 +266,7 @@ private:
|
|||
bool Reset();
|
||||
void KillNativePals();
|
||||
void KillNativeTexs();
|
||||
void KillNativeNonPalettedTexs();
|
||||
void DrawLetterbox();
|
||||
void Draw3DPart();
|
||||
bool SetStyle(D3DTex *tex, DCanvas::DrawParms &parms);
|
||||
void SetColorOverlay(DWORD color, float alpha);
|
||||
|
@ -301,13 +305,16 @@ private:
|
|||
bool UseBlendingRect;
|
||||
int In2D;
|
||||
bool SM14;
|
||||
bool GatheringWipeScreen;
|
||||
D3DPal *Palettes;
|
||||
D3DTex *Textures;
|
||||
|
||||
int WipeTime;
|
||||
|
||||
IDirect3DDevice9 *D3DDevice;
|
||||
IDirect3DVertexBuffer9 *VertexBuffer;
|
||||
IDirect3DTexture9 *FBTexture;
|
||||
IDirect3DTexture9 *WindowedRenderTexture;
|
||||
IDirect3DTexture9 *TempRenderTexture;
|
||||
IDirect3DTexture9 *PaletteTexture;
|
||||
IDirect3DTexture9 *StencilPaletteTexture;
|
||||
IDirect3DTexture9 *ShadedPaletteTexture;
|
||||
|
@ -317,6 +324,7 @@ private:
|
|||
IDirect3DPixelShader9 *DimShader;
|
||||
IDirect3DPixelShader9 *GammaFixerShader;
|
||||
IDirect3DSurface9 *OldRenderTarget;
|
||||
IDirect3DTexture9 *InitialWipeScreen, *FinalWipeScreen;
|
||||
|
||||
D3DFB() {}
|
||||
};
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Version="8.00"
|
||||
Name="updaterevision"
|
||||
ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
|
||||
RootNamespace="updaterevision"
|
||||
|
@ -95,6 +95,82 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
|
@ -172,82 +248,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
|
|
Loading…
Reference in a new issue