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- Implemented scale parameter for BaseStatusBar::DrawString
This commit is contained in:
parent
354d5eb66e
commit
db1359f98e
4 changed files with 33 additions and 22 deletions
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@ -437,7 +437,7 @@ public:
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void DrawAltHUD();
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void DrawAltHUD();
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY);
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void TransformRect(double &x, double &y, double &w, double &h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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@ -1675,28 +1675,30 @@ void DBaseStatusBar::DrawGraphic(FTextureID texture, double x, double y, int fla
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//
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//
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//============================================================================
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//============================================================================
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY)
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY)
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{
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{
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bool monospaced = monospacing != EMonospacing::Off;
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bool monospaced = monospacing != EMonospacing::Off;
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double dx = 0;
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switch (flags & DI_TEXT_ALIGN)
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switch (flags & DI_TEXT_ALIGN)
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{
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{
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default:
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default:
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break;
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break;
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case DI_TEXT_ALIGN_RIGHT:
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case DI_TEXT_ALIGN_RIGHT:
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if (!monospaced)
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dx = monospaced
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount()));
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? static_cast<int> ((spacing)*cstring.CharacterCount()) //monospaced, so just multiply the character size
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else //monospaced, so just multiply the character size
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: static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount()));
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x -= static_cast<int> ((spacing) * cstring.CharacterCount());
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break;
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break;
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case DI_TEXT_ALIGN_CENTER:
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case DI_TEXT_ALIGN_CENTER:
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if (!monospaced)
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dx = monospaced
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount())) / 2;
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? static_cast<int> ((spacing)*cstring.CharacterCount()) / 2 //monospaced, so just multiply the character size
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else //monospaced, so just multiply the character size
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: static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount())) / 2;
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x -= static_cast<int> ((spacing)* cstring.CharacterCount()) / 2;
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break;
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break;
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}
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}
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// Take text scale into account
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x -= dx * scaleX;
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const uint8_t* str = (const uint8_t*)cstring.GetChars();
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const uint8_t* str = (const uint8_t*)cstring.GetChars();
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const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
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const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
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int fontcolor = translation;
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int fontcolor = translation;
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@ -1781,6 +1783,11 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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rx += orgx;
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rx += orgx;
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ry += orgy;
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ry += orgy;
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}
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}
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// Apply text scale
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rw *= scaleX;
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rh *= scaleY;
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// This is not really such a great way to draw shadows because they can overlap with previously drawn characters.
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// This is not really such a great way to draw shadows because they can overlap with previously drawn characters.
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// This may have to be changed to draw the shadow text up front separately.
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// This may have to be changed to draw the shadow text up front separately.
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if ((shadowX != 0 || shadowY != 0) && !(flags & DI_NOSHADOW))
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if ((shadowX != 0 || shadowY != 0) && !(flags & DI_NOSHADOW))
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@ -1798,14 +1805,16 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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DTA_Alpha, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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TAG_DONE);
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if (!monospaced)
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dx = monospaced
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x += width + spacing - (c->GetDisplayLeftOffsetDouble() + 1);
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? spacing
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else
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: width + spacing - (c->GetDisplayLeftOffsetDouble() + 1);
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x += spacing;
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// Take text scale into account
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x += dx * scaleX;
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}
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}
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}
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}
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void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing)
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void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY)
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{
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{
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if (font == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
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if (font == nullptr) ThrowAbortException(X_READ_NIL, nullptr);
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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@ -1821,16 +1830,16 @@ void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string
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if (wrapwidth > 0)
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if (wrapwidth > 0)
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{
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{
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auto brk = V_BreakLines(font->mFont, wrapwidth, string, true);
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auto brk = V_BreakLines(font->mFont, int(wrapwidth * scaleX), string, true);
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for (auto &line : brk)
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for (auto &line : brk)
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{
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{
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
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self->DrawString(font->mFont, line.Text, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY);
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y += font->mFont->GetHeight() + linespacing;
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y += (font->mFont->GetHeight() + linespacing) * scaleY;
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}
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}
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}
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}
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else
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else
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{
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{
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY);
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self->DrawString(font->mFont, string, x, y, flags, alpha, trans, font->mSpacing, font->mMonospacing, font->mShadowX, font->mShadowY, scaleX, scaleY);
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}
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}
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}
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}
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@ -2541,7 +2541,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, DrawImage, SBar_DrawImage)
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return 0;
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return 0;
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}
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}
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void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing);
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void SBar_DrawString(DBaseStatusBar *self, DHUDFont *font, const FString &string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY);
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, DrawString, SBar_DrawString)
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DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, DrawString, SBar_DrawString)
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{
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{
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@ -2555,7 +2555,9 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, DrawString, SBar_DrawString)
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PARAM_FLOAT(alpha);
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PARAM_FLOAT(alpha);
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PARAM_INT(wrapwidth);
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PARAM_INT(wrapwidth);
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PARAM_INT(linespacing);
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PARAM_INT(linespacing);
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SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing, scaleX, scaleY);
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return 0;
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return 0;
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}
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}
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@ -349,7 +349,7 @@ class BaseStatusBar native ui
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native static TextureID, bool GetInventoryIcon(Inventory item, int flags);
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native static TextureID, bool GetInventoryIcon(Inventory item, int flags);
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native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
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native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4);
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native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));
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native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
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native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
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native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
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native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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