diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 79e5aef52a..8e20937804 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,4 +1,8 @@ -June 14, 2009 (Changes by Graf Zahl) +June 16, 2009 (Changes by Graf Zahl) +- Reintroduced damage thrust clamping but with a higher threshold. The clamping + is now also done in floating point before any fixed point overflows can occur. + +June 14, 2009 (Changes by Graf Zahl) - added a compatibility option to restore the original Heretic bug where a Minotaur couldn't spawn floor flames when standing in water having its feet clipped. diff --git a/src/m_cheat.cpp b/src/m_cheat.cpp index 8df4cb1e31..7e8a50a850 100644 --- a/src/m_cheat.cpp +++ b/src/m_cheat.cpp @@ -442,7 +442,7 @@ void cht_DoCheat (player_t *player, int cheat) // a very very cheap kill. P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE, P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), 1000000, - NAME_None, NAME_BulletPuff); + NAME_MDK, NAME_BulletPuff); } break; diff --git a/src/namedef.h b/src/namedef.h index c2b5b1107b..b16e2212f6 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -235,6 +235,7 @@ xx(PoisonCloud) // makes monsters howl. // Special death name for getting killed excessively. Could be used as // a damage type if you wanted to force an extreme death. xx(Extreme) +xx(MDK) // Special names for thingdef_exp.cpp xx(Random) diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 188b824a69..baa9f0e945 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -1043,16 +1043,10 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage // Calculate this as float to avoid overflows so that the // clamping that had to be done here can be removed. - thrust = FLOAT2FIXED((damage * 0.125 * kickback) / target->Mass); + double fltthrust = clamp((damage * 0.125 * kickback) / target->Mass, 0.,mod == NAME_MDK? 10. : 32.); + + thrust = FLOAT2FIXED(fltthrust); - // [RH] If thrust overflows, use a more reasonable amount - /* old fixed point code that could overflow. - thrust = damage*(FRACUNIT>>3)*kickback / target->Mass; - if (thrust < 0 || thrust > 10*FRACUNIT) - { - thrust = 10*FRACUNIT; - } - */ // make fall forwards sometimes if ((damage < 40) && (damage > target->health) && (target->z - origin->z > 64*FRACUNIT) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 41f6b52891..c1ab00994e 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4520,6 +4520,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z AActor *mo = NULL; FSplashDef *splash; int terrainnum; + sector_t *hsec = NULL; if (x == FIXED_MIN) x = thing->x; if (y == FIXED_MIN) y = thing->y; @@ -4545,7 +4546,7 @@ bool P_HitWater (AActor * thing, sector_t * sec, fixed_t x, fixed_t y, fixed_t z if (planez < z) return false; } #endif - sector_t *hsec = sec->GetHeightSec(); + hsec = sec->GetHeightSec(); if (hsec == NULL || !(hsec->MoreFlags & SECF_CLIPFAKEPLANES)) { terrainnum = TerrainTypes[sec->GetTexture(sector_t::floor)]; diff --git a/src/w_wad.cpp b/src/w_wad.cpp index a91e746561..813d12789f 100644 --- a/src/w_wad.cpp +++ b/src/w_wad.cpp @@ -217,7 +217,7 @@ int FWadCollection::AddExternalFile(const char *filename) FWadCollection::LumpRecord *lumprec = &LumpInfo[LumpInfo.Reserve(1)]; lumprec->lump = lump; lumprec->wadnum = -1; - return 0; // later + return LumpInfo.Size()-1; // later } //==========================================================================