mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
SVN r3640 (trunk)
This commit is contained in:
parent
1ac8f8b348
commit
da08b14895
4 changed files with 12 additions and 36 deletions
|
@ -193,7 +193,6 @@ typedef enum
|
|||
CF_PREDICTING = 1 << 13, // [RH] Player movement is being predicted
|
||||
CF_WEAPONREADY = 1 << 14, // [RH] Weapon is in the ready state and can fire its primary attack
|
||||
CF_DRAIN = 1 << 16, // Player owns a drain powerup
|
||||
CF_REGENERATION = 1 << 17, // Player owns a regeneration artifact
|
||||
CF_HIGHJUMP = 1 << 18, // more Skulltag flags. Implementation not guaranteed though. ;)
|
||||
CF_REFLECTION = 1 << 19,
|
||||
CF_PROSPERITY = 1 << 20,
|
||||
|
|
|
@ -1658,35 +1658,18 @@ IMPLEMENT_CLASS(APowerRegeneration)
|
|||
|
||||
//===========================================================================
|
||||
//
|
||||
// ARuneRegeneration :: InitEffect
|
||||
// APowerRegeneration :: DoEffect
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerRegeneration::InitEffect( )
|
||||
void APowerRegeneration::DoEffect()
|
||||
{
|
||||
Super::InitEffect();
|
||||
|
||||
if (Owner== NULL || Owner->player == NULL)
|
||||
return;
|
||||
|
||||
// Give the player the power to regnerate lost life.
|
||||
Owner->player->cheats |= CF_REGENERATION;
|
||||
if (Owner != NULL && Owner->health > 0 && (level.time & 31) == 0)
|
||||
{
|
||||
if (P_GiveBody(Owner, 5))
|
||||
{
|
||||
S_Sound(Owner, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// ARuneRegeneration :: EndEffect
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void APowerRegeneration::EndEffect( )
|
||||
{
|
||||
Super::EndEffect();
|
||||
// Nothing to do if there's no owner.
|
||||
if (Owner != NULL && Owner->player != NULL)
|
||||
{
|
||||
// Take away the regeneration power.
|
||||
Owner->player->cheats &= ~CF_REGENERATION;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -214,8 +214,7 @@ class APowerRegeneration : public APowerup
|
|||
{
|
||||
DECLARE_CLASS( APowerRegeneration, APowerup )
|
||||
protected:
|
||||
void InitEffect( );
|
||||
void EndEffect( );
|
||||
void DoEffect();
|
||||
};
|
||||
|
||||
class APowerHighJump : public APowerup
|
||||
|
|
|
@ -2446,15 +2446,6 @@ void P_PlayerThink (player_t *player)
|
|||
P_PoisonDamage (player, player->poisoner, 1, true);
|
||||
}
|
||||
|
||||
// [BC] Apply regeneration.
|
||||
if (( level.time & 31 ) == 0 && ( player->cheats & CF_REGENERATION ) && ( player->health ))
|
||||
{
|
||||
if ( P_GiveBody( player->mo, 5 ))
|
||||
{
|
||||
S_Sound(player->mo, CHAN_ITEM, "*regenerate", 1, ATTN_NORM );
|
||||
}
|
||||
}
|
||||
|
||||
// Apply degeneration.
|
||||
if (dmflags2 & DF2_YES_DEGENERATION)
|
||||
{
|
||||
|
@ -2702,6 +2693,10 @@ void player_t::Serialize (FArchive &arc)
|
|||
{
|
||||
cheats &= ~(1 << 15); // make sure old CF_TIMEFREEZE bit is cleared
|
||||
}
|
||||
if (SaveVersion < 3640)
|
||||
{
|
||||
cheats &= ~(1 << 17); // make sure old CF_REGENERATION bit is cleared
|
||||
}
|
||||
|
||||
if (isbot)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue