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Some Linux SDL fixes. Will have to do this for Mac, later, too.
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20e620bbe7
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2 changed files with 3 additions and 3 deletions
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@ -163,7 +163,7 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
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return false;
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}
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DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
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DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, bool fullscreen, DFrameBuffer *old)
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{
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static int retry = 0;
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static int owidth, oheight;
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@ -315,7 +315,7 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
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// FrameBuffer implementation -----------------------------------------------
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SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
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: DFrameBuffer (width, height)
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: DFrameBuffer (width, height, false)
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{
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int i;
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@ -21,7 +21,7 @@ class SDLGLVideo : public IVideo
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EDisplayType GetDisplayType () { return DISPLAY_Both; }
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void SetWindowedScale (float scale);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
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void StartModeIterator (int bits, bool fs);
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bool NextMode (int *width, int *height, bool *letterbox);
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