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Fixed crash when resolving multipatches with missing textures
https://forum.zdoom.org/viewtopic.php?t=59088
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1 changed files with 1 additions and 1 deletions
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@ -1369,7 +1369,7 @@ void FMultiPatchTexture::ResolvePatches()
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{
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if (Parts[i].Texture == nullptr)
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{
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memcpy(&Parts[i], &Parts[i + 1], NumParts - i - 1);
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memcpy(&Parts[i], &Parts[i + 1], (NumParts - i - 1) * sizeof(TexPart));
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i--;
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NumParts--;
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}
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