diff --git a/src/v_draw.cpp b/src/v_draw.cpp index 52f8cde7a9..6f0e8330ab 100644 --- a/src/v_draw.cpp +++ b/src/v_draw.cpp @@ -129,12 +129,12 @@ static int PalFromRGB(uint32 rgb) void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) { - va_list tags; - va_start(tags, tags_first); + Va_List tags; + va_start(tags.list, tags_first); DrawParms parms; bool res = ParseDrawTextureTags(img, x, y, tags_first, tags, &parms, false); - va_end(tags); + va_end(tags.list); if (!res) { return; @@ -457,30 +457,30 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double return false; } -static void ListEnd(va_list &tags) +static void ListEnd(Va_List &tags) { - va_end(tags); + va_end(tags.list); } -static int ListGetInt(va_list &tags) +static int ListGetInt(Va_List &tags) { - return va_arg(tags, int); + return va_arg(tags.list, int); } -static inline double ListGetDouble(va_list &tags) +static inline double ListGetDouble(Va_List &tags) { - return va_arg(tags, double); + return va_arg(tags.list, double); } // These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else. -static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags) +static inline FSpecialColormap * ListGetSpecialColormap(Va_List &tags) { - return va_arg(tags, FSpecialColormap *); + return va_arg(tags.list, FSpecialColormap *); } -static inline FColormapStyle * ListGetColormapStyle(va_list &tags) +static inline FColormapStyle * ListGetColormapStyle(Va_List &tags) { - return va_arg(tags, FColormapStyle *); + return va_arg(tags.list, FColormapStyle *); } static void ListEnd(VMVa_List &tags) @@ -946,7 +946,7 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, } // explicitly instantiate both versions for v_text.cpp. -template bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, va_list& tags, DrawParms *parms, bool fortext) const; +template bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, Va_List& tags, DrawParms *parms, bool fortext) const; template bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, VMVa_List& tags, DrawParms *parms, bool fortext) const; void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, diff --git a/src/v_text.cpp b/src/v_text.cpp index 3394e448a0..8b612e83ce 100644 --- a/src/v_text.cpp +++ b/src/v_text.cpp @@ -71,10 +71,10 @@ void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int ch if (NULL != (pic = font->GetChar (character, &dummy))) { DrawParms parms; - va_list tags; - va_start(tags, tag_first); + Va_List tags; + va_start(tags.list, tag_first); bool res = ParseDrawTextureTags(pic, x, y, tag_first, tags, &parms, false); - va_end(tags); + va_end(tags.list); if (!res) { return; @@ -197,15 +197,15 @@ void DCanvas::DrawTextCommon(FFont *font, int normalcolor, double x, double y, c void DCanvas::DrawText(FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...) { - va_list tags; + Va_List tags; DrawParms parms; if (font == NULL || string == NULL) return; - va_start(tags, tag_first); + va_start(tags.list, tag_first); bool res = ParseDrawTextureTags(nullptr, 0, 0, tag_first, tags, &parms, true); - va_end(tags); + va_end(tags.list); if (!res) { return; diff --git a/src/v_video.h b/src/v_video.h index a594fa8fe9..a2586d5a75 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -177,6 +177,11 @@ struct DrawParms bool virtBottom; }; +struct Va_List +{ + va_list list; +}; + struct VMVa_List { VMValue *args;