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Added check for selected item in save/load menu
https://mantis.zdoom.org/view.php?id=570
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@ -387,7 +387,7 @@ class LoadSaveMenu : ListMenu
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{
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if (ev.Type == UIEvent.Type_KeyDown)
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{
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if (Selected < manager.SavegameCount())
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if (Selected != -1 && Selected < manager.SavegameCount())
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{
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switch (ev.KeyChar)
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{
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