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SVN r1669 (trunk)
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@ -382,7 +382,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk3)
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if (self->floorclip > 0 && (i_compatflags & COMPATF_MINOTAUR))
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{
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// only play the sound.
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S_Sound (mo, CHAN_WEAPON, "minotaur/fx2hit", 1, ATTN_NORM);
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S_Sound (self, CHAN_WEAPON, "minotaur/fx2hit", 1, ATTN_NORM);
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}
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else
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{
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