Use velocity to detect teleports in am_path drawing

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Hugo Locurcio 2023-09-21 03:52:19 +02:00
parent 7444c22950
commit d853f9b355
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 10 additions and 4 deletions

View file

@ -1846,9 +1846,10 @@ void DAutomap::collectPath ()
constexpr int MIN_DISTANCE_BETWEEN_POINTS = 32; constexpr int MIN_DISTANCE_BETWEEN_POINTS = 32;
if (abs(last_line.b.x - pos.X) >= MIN_DISTANCE_BETWEEN_POINTS || abs(last_line.b.y - pos.Y) >= MIN_DISTANCE_BETWEEN_POINTS) if (abs(last_line.b.x - pos.X) >= MIN_DISTANCE_BETWEEN_POINTS || abs(last_line.b.y - pos.Y) >= MIN_DISTANCE_BETWEEN_POINTS)
{ {
// If the distance between two points is very high, the player has likely teleported so no path should be drawn between the points. // If the player's velocity is lower than the distance between the last two ticks (with some tolerance),
constexpr int MAX_DISTANCE_BETWEEN_TICKS = 100; // the player has likely teleported so no path should be drawn between the points.
if (abs(last_line.b.x - pos.X) >= MAX_DISTANCE_BETWEEN_TICKS || abs(last_line.b.y - pos.Y) >= MAX_DISTANCE_BETWEEN_TICKS) constexpr float EPSILON = 10.0;
if ((pos - last_tick_pos).Length() > (players[consoleplayer].camera->VelXYToSpeed() + EPSILON))
{ {
ml.a.x = pos.X; ml.a.x = pos.X;
ml.a.y = pos.Y; ml.a.y = pos.Y;
@ -1862,7 +1863,7 @@ void DAutomap::collectPath ()
ml.b.x = pos.X; ml.b.x = pos.X;
ml.b.y = pos.Y; ml.b.y = pos.Y;
if (path_history.Size() > am_pathlength) if (path_history.Size() > uint32_t(am_pathlength))
{ {
// Path is too long; remove the oldest lines. // Path is too long; remove the oldest lines.
path_history.Delete(0); path_history.Delete(0);
@ -1879,6 +1880,8 @@ void DAutomap::collectPath ()
ml.b.y = pos.Y; ml.b.y = pos.Y;
path_history.Push(ml); path_history.Push(ml);
} }
last_tick_pos = players[consoleplayer].camera->InterpolatedPosition(r_viewpoint.TicFrac);
} }
//============================================================================= //=============================================================================

View file

@ -44,6 +44,9 @@ public:
// called instead of view drawer if automap active. // called instead of view drawer if automap active.
virtual void Drawer(int bottom) = 0; virtual void Drawer(int bottom) = 0;
// Used for am_path drawing to calculate distance between ticks.
DVector2 last_tick_pos;
virtual void NewResolution() = 0; virtual void NewResolution() = 0;
virtual void LevelInit() = 0; virtual void LevelInit() = 0;
virtual void UpdateShowAllLines() = 0; virtual void UpdateShowAllLines() = 0;