Fix readonly for SpecialBounceHit virtual

This commit is contained in:
Ricardo Luís Vaz Silva 2024-02-22 22:03:01 -03:00 committed by Christoph Oelckers
parent 144caa0902
commit d848a57bac
6 changed files with 32 additions and 16 deletions

View file

@ -669,7 +669,7 @@ PClass *PClass::FindClassTentative(FName name)
//
//==========================================================================
int PClass::FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc, bool exactReturnType)
int PClass::FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc, bool exactReturnType, bool ignorePointerReadOnly)
{
auto proto = variant->Proto;
for (unsigned i = 0; i < Virtuals.Size(); i++)
@ -688,11 +688,25 @@ int PClass::FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction
for (unsigned a = 1; a < proto->ArgumentTypes.Size(); a++)
{
if (proto->ArgumentTypes[a] != vproto->ArgumentTypes[a])
{
if(ignorePointerReadOnly && proto->ArgumentTypes[a]->isPointer() && vproto->ArgumentTypes[a]->isPointer())
{
PPointer *ppa = proto->ArgumentTypes[a]->toPointer();
PPointer *ppb = vproto->ArgumentTypes[a]->toPointer();
if(ppa->PointedType != ppb->PointedType)
{
fail = true;
break;
}
}
else
{
fail = true;
break;
}
}
}
if (fail) continue;
for (unsigned a = 0; a < proto->ReturnTypes.Size(); a++)

View file

@ -43,7 +43,7 @@ public:
void InitializeSpecials(void* addr, void* defaults, TArray<FTypeAndOffset> PClass::* Inits);
void WriteAllFields(FSerializer &ar, const void *addr) const;
bool ReadAllFields(FSerializer &ar, void *addr) const;
int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc, bool exactReturnType);
int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc, bool exactReturnType, bool ignorePointerReadOnly);
PSymbol *FindSymbol(FName symname, bool searchparents) const;
PField *AddField(FName name, PType *type, uint32_t flags, int fileno = 0);
void InitializeDefaults();

View file

@ -291,23 +291,21 @@ bool AreCompatiblePointerTypes(PType *dest, PType *source, bool forcompare)
if (!forcompare && fromtype->IsConst && !totype->IsConst) return false;
// A type is always compatible to itself.
if (fromtype == totype) return true;
// Pointers to different types are only compatible if both point to an object and the source type is a child of the destination type.
if (source->isObjectPointer() && dest->isObjectPointer())
{
{ // Pointers to different types are only compatible if both point to an object and the source type is a child of the destination type.
auto fromcls = static_cast<PObjectPointer*>(source)->PointedClass();
auto tocls = static_cast<PObjectPointer*>(dest)->PointedClass();
if (forcompare && tocls->IsDescendantOf(fromcls)) return true;
return (fromcls->IsDescendantOf(tocls));
}
// The same rules apply to class pointers. A child type can be assigned to a variable of a parent type.
if (source->isClassPointer() && dest->isClassPointer())
{
else if (source->isClassPointer() && dest->isClassPointer())
{ // The same rules apply to class pointers. A child type can be assigned to a variable of a parent type.
auto fromcls = static_cast<PClassPointer*>(source)->ClassRestriction;
auto tocls = static_cast<PClassPointer*>(dest)->ClassRestriction;
if (forcompare && tocls->IsDescendantOf(fromcls)) return true;
return (fromcls->IsDescendantOf(tocls));
}
if(source->isFunctionPointer() && dest->isFunctionPointer())
else if(source->isFunctionPointer() && dest->isFunctionPointer())
{
auto from = static_cast<PFunctionPointer*>(source);
auto to = static_cast<PFunctionPointer*>(dest);
@ -315,6 +313,10 @@ bool AreCompatiblePointerTypes(PType *dest, PType *source, bool forcompare)
return to->PointedType == TypeVoid || (AreCompatibleFnPtrTypes((PPrototype *)to->PointedType, (PPrototype *)from->PointedType) && from->ArgFlags == to->ArgFlags && FScopeBarrier::CheckSidesForFunctionPointer(from->Scope, to->Scope));
}
else if(source->isRealPointer() && dest->isRealPointer())
{
return fromtype->PointedType == totype->PointedType;
}
}
return false;
}

View file

@ -2785,7 +2785,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
auto parentfunc = clstype->ParentClass? dyn_cast<PFunction>(clstype->ParentClass->VMType->Symbols.FindSymbol(sym->SymbolName, true)) : nullptr;
int virtindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], parentfunc, exactReturnType);
int virtindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], parentfunc, exactReturnType, sym->SymbolName == FName("SpecialBounceHit") && mVersion < MakeVersion(4, 12));
// specifying 'override' is necessary to prevent one of the biggest problem spots with virtual inheritance: Mismatching argument types.
if (varflags & VARF_Override)
{
@ -2867,7 +2867,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
}
else if (forclass)
{
int virtindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], nullptr, exactReturnType);
int virtindex = clstype->FindVirtualIndex(sym->SymbolName, &sym->Variants[0], nullptr, exactReturnType, sym->SymbolName == FName("SpecialBounceHit") && mVersion < MakeVersion(4, 12));
if (virtindex != -1)
{
Error(f, "Function %s attempts to override parent function without 'override' qualifier", FName(f->Name).GetChars());

View file

@ -565,7 +565,7 @@ class Actor : Thinker native
}
// This is called when a missile bounces off something.
virtual int SpecialBounceHit(Actor bounceMobj, Line bounceLine, SecPlane bouncePlane)
virtual int SpecialBounceHit(Actor bounceMobj, Line bounceLine, readonly<SecPlane> bouncePlane)
{
return MHIT_DEFAULT;
}
@ -847,7 +847,7 @@ class Actor : Thinker native
native void PlayPushSound();
native bool BounceActor(Actor blocking, bool onTop);
native bool BounceWall(Line l = null);
native bool BouncePlane(SecPlane plane);
native bool BouncePlane(readonly<SecPlane> plane);
native void PlayBounceSound(bool onFloor);
native bool ReflectOffActor(Actor blocking);

View file

@ -270,7 +270,7 @@ struct SecPlane native play
native clearscope int PointOnSide(Vector3 pos) const;
native clearscope double ZatPoint (Vector2 v) const;
native clearscope double ZatPointDist(Vector2 v, double dist) const;
native clearscope bool isEqual(Secplane other) const;
native clearscope bool isEqual(readonly<Secplane> other) const;
//native void ChangeHeight(double hdiff);
native clearscope double GetChangedHeight(double hdiff) const;
native clearscope double HeightDiff(double oldd, double newd = 1e37) const;