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Fixed initialization of search paths on macOS
IWAD directories previously set in user configuration file led to inconsistent file and soundfont search paths
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parent
c9613b2fd1
commit
d802abec5b
1 changed files with 35 additions and 25 deletions
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@ -73,6 +73,38 @@ FGameConfigFile::FGameConfigFile ()
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{
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#ifdef __APPLE__
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FString user_docs, user_app_support, local_app_support;
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{
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_docs << cpath << "/" GAME_DIR;
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}
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else
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{
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user_docs = "~/" GAME_DIR;
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}
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_app_support << cpath << "/" GAME_DIR;
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}
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else
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{
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user_app_support = "~/Library/Application Support/" GAME_DIR;
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}
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if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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local_app_support << cpath << "/" GAME_DIR;
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}
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else
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{
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local_app_support = "Library/Application Support/" GAME_DIR;
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}
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}
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#endif
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FString pathname;
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@ -95,32 +127,10 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", ".", true);
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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#ifdef __APPLE__
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_docs << cpath << "/" GAME_DIR;
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SetValueForKey ("Path", user_docs, true);
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}
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else
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{
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SetValueForKey("Path", "~/" GAME_DIR, true);
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}
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_app_support << cpath << "/" GAME_DIR;
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SetValueForKey ("Path", user_app_support, true);
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}
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SetValueForKey ("Path", "$PROGDIR", true);
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if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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local_app_support << cpath << "/" GAME_DIR;
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SetValueForKey ("Path", local_app_support, true);
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}
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$HOME", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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