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Renamed Thing_Damage3 to DamageActor
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1 changed files with 2 additions and 2 deletions
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@ -4450,7 +4450,7 @@ enum EACSFunctions
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*/
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ACSF_CheckClass = 200,
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ACSF_Thing_Damage3, // [arookas]
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ACSF_DamageActor, // [arookas]
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// ZDaemon
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ACSF_GetTeamScore = 19620, // (int team)
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@ -6037,7 +6037,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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return !!PClass::FindActor(clsname);
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}
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case ACSF_Thing_Damage3: // [arookas] wrapper around P_DamageMobj
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case ACSF_DamageActor: // [arookas] wrapper around P_DamageMobj
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{
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// (target, ptr_select1, inflictor, ptr_select2, amount, damagetype)
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AActor* target = COPY_AAPTR(SingleActorFromTID(args[0], activator), args[1]);
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