- Changed burn and Acolyte death sequences so that they leave corpses that

don't vanish.


SVN r1458 (trunk)
This commit is contained in:
Christoph Oelckers 2009-03-01 21:12:05 +00:00
parent f4929133d7
commit d73d5dcaac
3 changed files with 4 additions and 2 deletions

View file

@ -1,4 +1,6 @@
March 1, 2009 (Changes by Graf Zahl)
- Changed burn and Acolyte death sequences so that they leave corpses that
don't vanish.
- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
floor and ceiling heights. Otherwise the actor will fall right through
3DMidtex textures (and 3D-floors.)

View file

@ -57,7 +57,7 @@ ACTOR Acolyte : StrifeHumanoid
AGRD K 3 A_NoBlocking
AGRD L 3
AGRD M 3 A_AcolyteDie
AGRD N 1400
AGRD N -1
Stop
XDeath:
GIBS A 5 A_NoBlocking

View file

@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
BURN N 5 Bright
BURN OPQPQ 5 Bright
BURN RSTU 7 Bright
BURN V 700
BURN V -1
Stop
Disintegrate:
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")