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- enable mipmapping in 2D
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1 changed files with 4 additions and 1 deletions
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@ -50,6 +50,7 @@
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//===========================================================================
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//===========================================================================
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CVAR(Bool, gl_aalines, false, CVAR_ARCHIVE)
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CVAR(Bool, gl_aalines, false, CVAR_ARCHIVE)
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CVAR(Bool, hw_2dmip, true, CVAR_ARCHIVE)
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void Draw2D(F2DDrawer* drawer, FRenderState& state)
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void Draw2D(F2DDrawer* drawer, FRenderState& state)
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{
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{
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@ -71,6 +72,8 @@ void Draw2D(F2DDrawer* drawer, FRenderState& state, int x, int y, int width, int
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state.EnableMultisampling(false);
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state.EnableMultisampling(false);
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state.EnableLineSmooth(gl_aalines);
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state.EnableLineSmooth(gl_aalines);
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bool cache_hw_2dmip = hw_2dmip; // cache cvar lookup so it's not done in a loop
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auto &vertices = drawer->mVertices;
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auto &vertices = drawer->mVertices;
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auto &indices = drawer->mIndices;
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auto &indices = drawer->mIndices;
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auto &commands = drawer->mData;
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auto &commands = drawer->mData;
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@ -180,7 +183,7 @@ void Draw2D(F2DDrawer* drawer, FRenderState& state, int x, int y, int width, int
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auto flags = cmd.mTexture->GetUseType() >= ETextureType::Special? UF_None : cmd.mTexture->GetUseType() == ETextureType::FontChar? UF_Font : UF_Texture;
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auto flags = cmd.mTexture->GetUseType() >= ETextureType::Special? UF_None : cmd.mTexture->GetUseType() == ETextureType::FontChar? UF_Font : UF_Texture;
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auto scaleflags = cmd.mFlags & F2DDrawer::DTF_Indexed ? CTF_Indexed : 0;
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auto scaleflags = cmd.mFlags & F2DDrawer::DTF_Indexed ? CTF_Indexed : 0;
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state.SetMaterial(cmd.mTexture, flags, scaleflags, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY_NOMIP, cmd.mTranslationId, -1);
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state.SetMaterial(cmd.mTexture, flags, scaleflags, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : (cache_hw_2dmip ? CLAMP_XY : CLAMP_XY_NOMIP), cmd.mTranslationId, -1);
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state.EnableTexture(true);
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state.EnableTexture(true);
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// Canvas textures are stored upside down
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// Canvas textures are stored upside down
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