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warn when fewer returns than expected are given for a function
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parent
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commit
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3 changed files with 10 additions and 4 deletions
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@ -11330,6 +11330,10 @@ FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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{
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mismatchSeverity = MSG_ERROR;
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}
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else if (protoRetCount > retCount)
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{ // also warn when returning less values then the return count
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mismatchSeverity = MSG_WARNING;
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}
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}
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if (mismatchSeverity != -1)
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@ -210,7 +210,7 @@ class StateProvider : Inventory
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action Actor, Actor A_FireProjectile(class<Actor> missiletype, double angle = 0, bool useammo = true, double spawnofs_xy = 0, double spawnheight = 0, int flags = 0, double pitch = 0)
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{
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let player = self.player;
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if (!player) return null;
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if (!player) return null, null;
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let weapon = player.ReadyWeapon;
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@ -220,7 +220,7 @@ class StateProvider : Inventory
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if (useammo && weapon && stateinfo != null && stateinfo.mStateType == STATE_Psprite)
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{
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if (!weapon.DepleteAmmo(weapon.bAltFire, true))
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return null; // out of ammo
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return null, null; // out of ammo
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}
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if (missiletype)
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@ -122,11 +122,13 @@ extend class Object
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native static double G_SkillPropertyFloat(int p);
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deprecated("3.8", "Use Level.PickDeathMatchStart() instead") static vector3, int G_PickDeathmatchStart()
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{
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return level.PickDeathmatchStart();
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let [a,b] = level.PickDeathmatchStart();
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return a, b;
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}
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deprecated("3.8", "Use Level.PickPlayerStart() instead") static vector3, int G_PickPlayerStart(int pnum, int flags = 0)
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{
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return level.PickPlayerStart(pnum, flags);
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let [a,b] = level.PickPlayerStart(pnum, flags);
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return a, b;
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}
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deprecated("4.3", "Use S_StartSound() instead") native static void S_Sound (Sound sound_id, int channel, float volume = 1, float attenuation = ATTN_NORM, float pitch = 0.0, float startTime = 0.0);
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native static void S_StartSound (Sound sound_id, int channel, int flags = 0, float volume = 1, float attenuation = ATTN_NORM, float pitch = 0.0, float startTime = 0.0);
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