mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- removed the annoying assert in the dynamic light code.
I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
This commit is contained in:
parent
a59a9e7420
commit
d663f31e77
1 changed files with 1 additions and 1 deletions
|
@ -391,7 +391,7 @@ void ADynamicLight::UpdateLocation()
|
|||
intensity = m_currentRadius;
|
||||
}
|
||||
radius = intensity * 2.0f;
|
||||
assert(radius >= m_currentRadius * 2);
|
||||
if (radius < m_currentRadius * 2) radius = m_currentRadius * 2;
|
||||
|
||||
if (X() != oldx || Y() != oldy || radius != oldradius)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue