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- removed the annoying assert in the dynamic light code.
I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
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@ -391,7 +391,7 @@ void ADynamicLight::UpdateLocation()
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intensity = m_currentRadius;
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intensity = m_currentRadius;
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}
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}
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radius = intensity * 2.0f;
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radius = intensity * 2.0f;
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assert(radius >= m_currentRadius * 2);
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if (radius < m_currentRadius * 2) radius = m_currentRadius * 2;
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if (X() != oldx || Y() != oldy || radius != oldradius)
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if (X() != oldx || Y() != oldy || radius != oldradius)
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{
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{
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