diff --git a/libraries/bzip2/CMakeLists.txt b/libraries/bzip2/CMakeLists.txt index 846db25c26..c42b46592c 100644 --- a/libraries/bzip2/CMakeLists.txt +++ b/libraries/bzip2/CMakeLists.txt @@ -13,4 +13,5 @@ add_library( bz2 STATIC decompress.c huffman.c randtable.c ) +link_libraries("-static") target_link_libraries( bz2 ) diff --git a/src/version.h b/src/version.h index 7224391838..1d02a1f406 100644 --- a/src/version.h +++ b/src/version.h @@ -41,20 +41,20 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.12pre" +#define VERSIONSTR "4.13pre" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,11,9999,0 -#define RC_PRODUCTVERSION 4,11,9999,0 +#define RC_FILEVERSION 4,12,9999,0 +#define RC_PRODUCTVERSION 4,12,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 12 +#define VER_MINOR 13 #define VER_REVISION 0 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 12 +#define ENG_MINOR 13 #define ENG_REVISION 0 // Version identifier for network games.