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Fix damage being skipped for spectral puffs
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1 changed files with 1 additions and 1 deletions
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@ -1158,7 +1158,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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// Special damage types
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// Special damage types
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if (inflictor)
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if (inflictor)
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{
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{
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if (inflictor->flags4 & MF4_SPECTRAL)
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if (inflictor->flags4 & MF4_SPECTRAL && !(inflictor->flags9 & MF9_ISPUFF))
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{
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{
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if (player != NULL)
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if (player != NULL)
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{
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{
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