mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- Fixed imprecise bound checking in ACS code.
It was possible to access 'playeringame[8]', outside the [0:7] buffer range. Discovered with GCC 4.9 + Address Sanitizer.
This commit is contained in:
parent
156d1e61fd
commit
d61c48db25
1 changed files with 2 additions and 2 deletions
|
@ -8790,7 +8790,7 @@ scriptwait:
|
|||
break;
|
||||
|
||||
case PCD_PLAYERINGAME:
|
||||
if (STACK(1) < 0 || STACK(1) > MAXPLAYERS)
|
||||
if (STACK(1) < 0 || STACK(1) >= MAXPLAYERS)
|
||||
{
|
||||
STACK(1) = false;
|
||||
}
|
||||
|
@ -8801,7 +8801,7 @@ scriptwait:
|
|||
break;
|
||||
|
||||
case PCD_PLAYERISBOT:
|
||||
if (STACK(1) < 0 || STACK(1) > MAXPLAYERS || !playeringame[STACK(1)])
|
||||
if (STACK(1) < 0 || STACK(1) >= MAXPLAYERS || !playeringame[STACK(1)])
|
||||
{
|
||||
STACK(1) = false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue