- Converted the PhoenixRod and associated classes to DECORATE to make

the Heretic conversion complete.


SVN r1110 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-04 22:30:45 +00:00
parent b2a6bed19f
commit d5cc9e01d0
15 changed files with 397 additions and 428 deletions

View file

@ -1,4 +1,6 @@
August 3, 2008 (Changes by Graf Zahl) August 3, 2008 (Changes by Graf Zahl)
- Converted the PhoenixRod and associated classes to DECORATE to make
the Heretic conversion complete.
- Converted the Minotaur's projectiles to DECORATE so that I can get - Converted the Minotaur's projectiles to DECORATE so that I can get
rid of the AT_SPEED_SET code. rid of the AT_SPEED_SET code.
- Converted Heretic's Blaster and SkullRod to DECORATE. - Converted Heretic's Blaster and SkullRod to DECORATE.

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@ -303,6 +303,8 @@ enum
MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks
MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer
MF5_PUFFGETSOWNER = 0x00800000, // [BB] Sets the owner of the puff to the player who fired it MF5_PUFFGETSOWNER = 0x00800000, // [BB] Sets the owner of the puff to the player who fired it
MF5_SPECIALFIREDAMAGE=0x01000000, // Special treatment of PhoenixFX1 turned into a flag to removr
// dependence of main engine code of specific actor types.
// --- mobj.renderflags --- // --- mobj.renderflags ---

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@ -166,6 +166,13 @@ ACTOR(HideInCeiling)
ACTOR(SkullRodStorm) ACTOR(SkullRodStorm)
ACTOR(RainImpact) ACTOR(RainImpact)
ACTOR(MntrFloorFire) ACTOR(MntrFloorFire)
ACTOR(FirePhoenixPL1)
ACTOR(InitPhoenixPL2)
ACTOR(FirePhoenixPL2)
ACTOR(ShutdownPhoenixPL2)
ACTOR(PhoenixPuff)
ACTOR(FlameEnd)
ACTOR(FloatPuff)
ACTOR(BatSpawnInit) ACTOR(BatSpawnInit)

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@ -6,7 +6,6 @@
#include "a_action.h" #include "a_action.h"
#include "a_pickups.h" #include "a_pickups.h"
#include "p_local.h" #include "p_local.h"
#include "a_hereticglobal.h"
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "d_event.h" #include "d_event.h"

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@ -1,6 +1,5 @@
#include "actor.h" #include "actor.h"
#include "info.h" #include "info.h"
#include "a_hereticglobal.h"
#include "p_local.h" #include "p_local.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "a_action.h" #include "a_action.h"

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@ -1,26 +0,0 @@
#ifndef __A_HERETICGLOBAL_H__
#define __A_HERETICGLOBAL_H__
#include "info.h"
#include "a_pickups.h"
class AHereticWeapon : public AWeapon
{
DECLARE_STATELESS_ACTOR (AHereticWeapon, AWeapon)
};
class APhoenixFX1 : public AActor
{
DECLARE_ACTOR (APhoenixFX1, AActor)
public:
int DoSpecialDamage (AActor *target, int damage);
};
class APhoenixPuff : public AActor
{
DECLARE_ACTOR (APhoenixPuff, AActor)
};
void P_DSparilTeleport (AActor *actor);
#endif //__A_HERETICGLOBAL_H__

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@ -2,7 +2,6 @@
#include "info.h" #include "info.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "a_doomglobal.h" #include "a_doomglobal.h"
#include "a_hereticglobal.h"
#include "a_pickups.h" #include "a_pickups.h"
#include "a_action.h" #include "a_action.h"
#include "m_random.h" #include "m_random.h"

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@ -4,7 +4,6 @@
#include "s_sound.h" #include "s_sound.h"
#include "m_random.h" #include "m_random.h"
#include "a_pickups.h" #include "a_pickups.h"
#include "a_hereticglobal.h"
#include "d_player.h" #include "d_player.h"
#include "p_pspr.h" #include "p_pspr.h"
#include "p_local.h" #include "p_local.h"
@ -39,6 +38,7 @@ static FRandom pr_fp2 ("FirePhoenixPL2");
#define FLAME_THROWER_TICS (10*TICRATE) #define FLAME_THROWER_TICS (10*TICRATE)
void P_DSparilTeleport (AActor *actor);
#define USE_BLSR_AMMO_1 1 #define USE_BLSR_AMMO_1 1
#define USE_BLSR_AMMO_2 5 #define USE_BLSR_AMMO_2 5
@ -51,12 +51,6 @@ static FRandom pr_fp2 ("FirePhoenixPL2");
extern bool P_AutoUseChaosDevice (player_t *player); extern bool P_AutoUseChaosDevice (player_t *player);
// Base Heretic weapon class ------------------------------------------------
IMPLEMENT_STATELESS_ACTOR (AHereticWeapon, Heretic, -1, 0)
PROP_Weapon_Kickback (150)
END_DEFAULTS
// --- Staff ---------------------------------------------------------------- // --- Staff ----------------------------------------------------------------
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -1172,19 +1166,9 @@ void A_HideInCeiling (AActor *actor)
// --- Phoenix Rod ---------------------------------------------------------- // --- Phoenix Rod ----------------------------------------------------------
void A_FirePhoenixPL1 (AActor *); class APhoenixRod : public AWeapon
void A_InitPhoenixPL2 (AActor *);
void A_FirePhoenixPL2 (AActor *);
void A_ShutdownPhoenixPL2 (AActor *);
void A_PhoenixPuff (AActor *);
void A_FlameEnd (AActor *);
void A_FloatPuff (AActor *);
// Phoenix Rod --------------------------------------------------------------
class APhoenixRod : public AHereticWeapon
{ {
DECLARE_ACTOR (APhoenixRod, AHereticWeapon) DECLARE_CLASS (APhoenixRod, AWeapon)
public: public:
void Serialize (FArchive &arc) void Serialize (FArchive &arc)
{ {
@ -1196,113 +1180,32 @@ public:
class APhoenixRodPowered : public APhoenixRod class APhoenixRodPowered : public APhoenixRod
{ {
DECLARE_STATELESS_ACTOR (APhoenixRodPowered, APhoenixRod) DECLARE_CLASS (APhoenixRodPowered, APhoenixRod)
public: public:
void EndPowerup (); void EndPowerup ();
}; };
FState APhoenixRod::States[] = IMPLEMENT_CLASS (APhoenixRod)
{ IMPLEMENT_CLASS (APhoenixRodPowered)
#define S_WPHX 0
S_NORMAL (WPHX, 'A', -1, NULL , NULL),
#define S_PHOENIXREADY (S_WPHX+1)
S_NORMAL (PHNX, 'A', 1, A_WeaponReady , &States[S_PHOENIXREADY]),
#define S_PHOENIXDOWN (S_PHOENIXREADY+1)
S_NORMAL (PHNX, 'A', 1, A_Lower , &States[S_PHOENIXDOWN]),
#define S_PHOENIXUP (S_PHOENIXDOWN+1)
S_NORMAL (PHNX, 'A', 1, A_Raise , &States[S_PHOENIXUP]),
#define S_PHOENIXATK1 (S_PHOENIXUP+1)
S_NORMAL (PHNX, 'B', 5, NULL , &States[S_PHOENIXATK1+1]),
S_NORMAL (PHNX, 'C', 7, A_FirePhoenixPL1 , &States[S_PHOENIXATK1+2]),
S_NORMAL (PHNX, 'D', 4, NULL , &States[S_PHOENIXATK1+3]),
S_NORMAL (PHNX, 'B', 4, NULL , &States[S_PHOENIXATK1+4]),
S_NORMAL (PHNX, 'B', 0, A_ReFire , &States[S_PHOENIXREADY]),
#define S_PHOENIXATK2 (S_PHOENIXATK1+5)
S_NORMAL (PHNX, 'B', 3, A_InitPhoenixPL2 , &States[S_PHOENIXATK2+1]),
S_BRIGHT (PHNX, 'C', 1, A_FirePhoenixPL2 , &States[S_PHOENIXATK2+2]),
S_NORMAL (PHNX, 'B', 4, A_ReFire , &States[S_PHOENIXATK2+3]),
S_NORMAL (PHNX, 'B', 4, A_ShutdownPhoenixPL2 , &States[S_PHOENIXREADY])
};
IMPLEMENT_ACTOR (APhoenixRod, Heretic, 2003, 29)
PROP_Flags (MF_SPECIAL)
PROP_SpawnState (S_WPHX)
PROP_Weapon_Flags (WIF_NOAUTOFIRE|WIF_BOT_REACTION_SKILL_THING)
PROP_Weapon_SelectionOrder (2600)
PROP_Weapon_AmmoUse1 (USE_PHRD_AMMO_1)
PROP_Weapon_AmmoGive1 (2)
PROP_Weapon_UpState (S_PHOENIXUP)
PROP_Weapon_DownState (S_PHOENIXDOWN)
PROP_Weapon_ReadyState (S_PHOENIXREADY)
PROP_Weapon_AtkState (S_PHOENIXATK1)
PROP_Weapon_YAdjust (15)
PROP_Weapon_MoveCombatDist (18350080)
PROP_Weapon_AmmoType1 ("PhoenixRodAmmo")
PROP_Weapon_SisterType ("PhoenixRodPowered")
PROP_Weapon_ProjectileType ("PhoenixFX1")
PROP_Inventory_PickupMessage("$TXT_WPNPHOENIXROD")
END_DEFAULTS
IMPLEMENT_STATELESS_ACTOR (APhoenixRodPowered, Heretic, -1, 0)
PROP_Weapon_Flags (WIF_NOAUTOFIRE|WIF_POWERED_UP|WIF_BOT_MELEE)
PROP_Weapon_AmmoUse1 (USE_PHRD_AMMO_2)
PROP_Weapon_AmmoGive1 (0)
PROP_Weapon_AtkState (S_PHOENIXATK2)
PROP_Weapon_HoldAtkState (S_PHOENIXATK2+1)
PROP_Weapon_MoveCombatDist (0)
PROP_Weapon_SisterType ("PhoenixRod")
PROP_Weapon_ProjectileType ("PhoenixFX2")
END_DEFAULTS
void APhoenixRodPowered::EndPowerup () void APhoenixRodPowered::EndPowerup ()
{ {
P_SetPsprite (Owner->player, ps_weapon, &APhoenixRod::States[S_PHOENIXREADY]); P_SetPsprite (Owner->player, ps_weapon, SisterWeapon->GetReadyState());
DepleteAmmo (bAltFire); DepleteAmmo (bAltFire);
Owner->player->refire = 0; Owner->player->refire = 0;
S_StopSound (Owner, CHAN_WEAPON); S_StopSound (Owner, CHAN_WEAPON);
Owner->player->ReadyWeapon = SisterWeapon; Owner->player->ReadyWeapon = SisterWeapon;
} }
// Phoenix FX 1 ------------------------------------------------------------- class APhoenixFX1 : public AActor
FState APhoenixFX1::States[] =
{ {
#define S_PHOENIXFX1 0 DECLARE_CLASS (APhoenixFX1, AActor)
S_BRIGHT (FX04, 'A', 4, A_PhoenixPuff , &States[S_PHOENIXFX1+0]), public:
int DoSpecialDamage (AActor *target, int damage);
#define S_PHOENIXFXI1 (S_PHOENIXFX1+1)
S_BRIGHT (FX08, 'A', 6, A_Explode , &States[S_PHOENIXFXI1+1]),
S_BRIGHT (FX08, 'B', 5, NULL , &States[S_PHOENIXFXI1+2]),
S_BRIGHT (FX08, 'C', 5, NULL , &States[S_PHOENIXFXI1+3]),
S_BRIGHT (FX08, 'D', 4, NULL , &States[S_PHOENIXFXI1+4]),
S_BRIGHT (FX08, 'E', 4, NULL , &States[S_PHOENIXFXI1+5]),
S_BRIGHT (FX08, 'F', 4, NULL , &States[S_PHOENIXFXI1+6]),
S_BRIGHT (FX08, 'G', 4, NULL , &States[S_PHOENIXFXI1+7]),
S_BRIGHT (FX08, 'H', 4, NULL , NULL)
}; };
IMPLEMENT_ACTOR (APhoenixFX1, Heretic, -1, 163)
PROP_RadiusFixed (11)
PROP_HeightFixed (8)
PROP_SpeedFixed (20)
PROP_Damage (20)
PROP_DamageType (NAME_Fire)
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
PROP_Flags2 (MF2_THRUGHOST|MF2_NOTELEPORT|MF2_PCROSS|MF2_IMPACT)
PROP_RenderStyle (STYLE_Add)
PROP_SpawnState (S_PHOENIXFX1) IMPLEMENT_CLASS (APhoenixFX1)
PROP_DeathState (S_PHOENIXFXI1)
PROP_SeeSound ("weapons/phoenixshoot")
PROP_DeathSound ("weapons/phoenixhit")
END_DEFAULTS
int APhoenixFX1::DoSpecialDamage (AActor *target, int damage) int APhoenixFX1::DoSpecialDamage (AActor *target, int damage)
{ {
@ -1314,70 +1217,16 @@ int APhoenixFX1::DoSpecialDamage (AActor *target, int damage)
return damage; return damage;
} }
// Phoenix puff -------------------------------------------------------------
FState APhoenixPuff::States[] =
{
S_NORMAL (FX04, 'B', 4, NULL , &States[1]),
S_NORMAL (FX04, 'C', 4, NULL , &States[2]),
S_NORMAL (FX04, 'D', 4, NULL , &States[3]),
S_NORMAL (FX04, 'E', 4, NULL , &States[4]),
S_NORMAL (FX04, 'F', 4, NULL , NULL),
};
IMPLEMENT_ACTOR (APhoenixPuff, Heretic, -1, 0)
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
PROP_Flags2 (MF2_NOTELEPORT|MF2_CANNOTPUSH)
PROP_RenderStyle (STYLE_Translucent)
PROP_Alpha (HR_SHADOW)
PROP_SpawnState (0)
END_DEFAULTS
// Phoenix FX 2 ------------------------------------------------------------- // Phoenix FX 2 -------------------------------------------------------------
class APhoenixFX2 : public AActor class APhoenixFX2 : public AActor
{ {
DECLARE_ACTOR (APhoenixFX2, AActor) DECLARE_CLASS (APhoenixFX2, AActor)
public: public:
int DoSpecialDamage (AActor *target, int damage); int DoSpecialDamage (AActor *target, int damage);
}; };
FState APhoenixFX2::States[] = IMPLEMENT_CLASS (APhoenixFX2)
{
#define S_PHOENIXFX2 0
S_BRIGHT (FX09, 'A', 2, NULL , &States[S_PHOENIXFX2+1]),
S_BRIGHT (FX09, 'B', 2, NULL , &States[S_PHOENIXFX2+2]),
S_BRIGHT (FX09, 'A', 2, NULL , &States[S_PHOENIXFX2+3]),
S_BRIGHT (FX09, 'B', 2, NULL , &States[S_PHOENIXFX2+4]),
S_BRIGHT (FX09, 'A', 2, NULL , &States[S_PHOENIXFX2+5]),
S_BRIGHT (FX09, 'B', 2, A_FlameEnd , &States[S_PHOENIXFX2+6]),
S_BRIGHT (FX09, 'C', 2, NULL , &States[S_PHOENIXFX2+7]),
S_BRIGHT (FX09, 'D', 2, NULL , &States[S_PHOENIXFX2+8]),
S_BRIGHT (FX09, 'E', 2, NULL , &States[S_PHOENIXFX2+9]),
S_BRIGHT (FX09, 'F', 2, NULL , NULL),
#define S_PHOENIXFXI2 (S_PHOENIXFX2+10)
S_BRIGHT (FX09, 'G', 3, NULL , &States[S_PHOENIXFXI2+1]),
S_BRIGHT (FX09, 'H', 3, A_FloatPuff , &States[S_PHOENIXFXI2+2]),
S_BRIGHT (FX09, 'I', 4, NULL , &States[S_PHOENIXFXI2+3]),
S_BRIGHT (FX09, 'J', 5, NULL , &States[S_PHOENIXFXI2+4]),
S_BRIGHT (FX09, 'K', 5, NULL , NULL)
};
IMPLEMENT_ACTOR (APhoenixFX2, Heretic, -1, 0)
PROP_RadiusFixed (6)
PROP_HeightFixed (8)
PROP_SpeedFixed (10)
PROP_Damage (2)
PROP_DamageType (NAME_Fire)
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
PROP_Flags2 (MF2_NOTELEPORT|MF2_PCROSS|MF2_IMPACT)
PROP_RenderStyle (STYLE_Add)
PROP_SpawnState (S_PHOENIXFX2)
PROP_DeathState (S_PHOENIXFXI2)
END_DEFAULTS
int APhoenixFX2::DoSpecialDamage (AActor *target, int damage) int APhoenixFX2::DoSpecialDamage (AActor *target, int damage)
{ {
@ -1430,13 +1279,13 @@ void A_PhoenixPuff (AActor *actor)
//[RH] Heretic never sets the target for seeking //[RH] Heretic never sets the target for seeking
//P_SeekerMissile (actor, ANGLE_1*5, ANGLE_1*10); //P_SeekerMissile (actor, ANGLE_1*5, ANGLE_1*10);
puff = Spawn<APhoenixPuff> (actor->x, actor->y, actor->z, ALLOW_REPLACE); puff = Spawn("PhoenixPuff", actor->x, actor->y, actor->z, ALLOW_REPLACE);
angle = actor->angle + ANG90; angle = actor->angle + ANG90;
angle >>= ANGLETOFINESHIFT; angle >>= ANGLETOFINESHIFT;
puff->momx = FixedMul (FRACUNIT*13/10, finecosine[angle]); puff->momx = FixedMul (FRACUNIT*13/10, finecosine[angle]);
puff->momy = FixedMul (FRACUNIT*13/10, finesine[angle]); puff->momy = FixedMul (FRACUNIT*13/10, finesine[angle]);
puff->momz = 0; puff->momz = 0;
puff = Spawn<APhoenixPuff> (actor->x, actor->y, actor->z, ALLOW_REPLACE); puff = Spawn("PhoenixPuff", actor->x, actor->y, actor->z, ALLOW_REPLACE);
angle = actor->angle - ANG90; angle = actor->angle - ANG90;
angle >>= ANGLETOFINESHIFT; angle >>= ANGLETOFINESHIFT;
puff->momx = FixedMul (FRACUNIT*13/10, finecosine[angle]); puff->momx = FixedMul (FRACUNIT*13/10, finecosine[angle]);
@ -1490,7 +1339,7 @@ void A_FirePhoenixPL2 (AActor *actor)
flamethrower = static_cast<APhoenixRod *> (player->ReadyWeapon); flamethrower = static_cast<APhoenixRod *> (player->ReadyWeapon);
if (flamethrower == NULL || --flamethrower->FlameCount == 0) if (flamethrower == NULL || --flamethrower->FlameCount == 0)
{ // Out of flame { // Out of flame
P_SetPsprite (player, ps_weapon, &APhoenixRod::States[S_PHOENIXATK2+3]); P_SetPsprite (player, ps_weapon, flamethrower->FindState("Powerdown"));
player->refire = 0; player->refire = 0;
S_StopSound (actor, CHAN_WEAPON); S_StopSound (actor, CHAN_WEAPON);
return; return;
@ -1501,7 +1350,7 @@ void A_FirePhoenixPL2 (AActor *actor)
z = actor->z + 26*FRACUNIT + finetangent[FINEANGLES/4-(actor->pitch>>ANGLETOFINESHIFT)]; z = actor->z + 26*FRACUNIT + finetangent[FINEANGLES/4-(actor->pitch>>ANGLETOFINESHIFT)];
z -= actor->floorclip; z -= actor->floorclip;
slope = finetangent[FINEANGLES/4-(actor->pitch>>ANGLETOFINESHIFT)] + (FRACUNIT/10); slope = finetangent[FINEANGLES/4-(actor->pitch>>ANGLETOFINESHIFT)] + (FRACUNIT/10);
mo = Spawn<APhoenixFX2> (x, y, z, ALLOW_REPLACE); mo = Spawn("PhoenixFX2", x, y, z, ALLOW_REPLACE);
mo->target = actor; mo->target = actor;
mo->angle = angle; mo->angle = angle;
mo->momx = actor->momx + FixedMul (mo->Speed, finecosine[angle>>ANGLETOFINESHIFT]); mo->momx = actor->momx + FixedMul (mo->Speed, finecosine[angle>>ANGLETOFINESHIFT]);

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@ -4,7 +4,6 @@
#include "s_sound.h" #include "s_sound.h"
#include "p_local.h" #include "p_local.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "a_hereticglobal.h"
#include "a_action.h" #include "a_action.h"
#include "gstrings.h" #include "gstrings.h"

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@ -6,7 +6,6 @@
#include "a_action.h" #include "a_action.h"
#include "a_pickups.h" #include "a_pickups.h"
#include "p_local.h" #include "p_local.h"
#include "a_hereticglobal.h"
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "d_event.h" #include "d_event.h"

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@ -6,7 +6,6 @@
#include "s_sound.h" #include "s_sound.h"
#include "gi.h" #include "gi.h"
#include "p_lnspec.h" #include "p_lnspec.h"
#include "a_hereticglobal.h"
#include "sbar.h" #include "sbar.h"
#include "statnums.h" #include "statnums.h"
#include "c_dispatch.h" #include "c_dispatch.h"

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@ -48,7 +48,6 @@
#include "b_bot.h" //Added by MC: #include "b_bot.h" //Added by MC:
#include "a_doomglobal.h" #include "a_doomglobal.h"
#include "a_hereticglobal.h"
#include "ravenshared.h" #include "ravenshared.h"
#include "a_hexenglobal.h" #include "a_hexenglobal.h"
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
@ -1151,7 +1150,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
{ // Check for flame death { // Check for flame death
if (!inflictor || if (!inflictor ||
((target->health > -50) && (damage > 25)) || ((target->health > -50) && (damage > 25)) ||
!inflictor->IsKindOf (RUNTIME_CLASS(APhoenixFX1))) !(inflictor->flags5 & MF5_SPECIALFIREDAMAGE))
{ {
target->DamageType = NAME_Fire; target->DamageType = NAME_Fire;
} }

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@ -243,6 +243,7 @@ static flagdef ActorFlags[]=
DEFINE_FLAG(MF5, NOINTERACTION, AActor, flags5), DEFINE_FLAG(MF5, NOINTERACTION, AActor, flags5),
DEFINE_FLAG(MF5, NOTIMEFREEZE, AActor, flags5), DEFINE_FLAG(MF5, NOTIMEFREEZE, AActor, flags5),
DEFINE_FLAG(MF5, PUFFGETSOWNER, AActor, flags5), // [BB] added PUFFGETSOWNER DEFINE_FLAG(MF5, PUFFGETSOWNER, AActor, flags5), // [BB] added PUFFGETSOWNER
DEFINE_FLAG(MF5, SPECIALFIREDAMAGE, AActor, flags5),
// Effect flags // Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects), DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),

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@ -1,9 +1,9 @@
/*
ACTOR HereticWeapon : Weapon ACTOR HereticWeapon : Weapon
{ {
Weapon.Kickback 150 Weapon.Kickback 150
} }
*/
// Staff -------------------------------------------------------------------- // Staff --------------------------------------------------------------------
@ -661,7 +661,7 @@ ACTOR MaceSpawner : SpecialSpot 2002
// Blaster ------------------------------------------------------------------ // Blaster ------------------------------------------------------------------
ACTOR Blaster : Weapon 53 ACTOR Blaster : HereticWeapon 53
{ {
Game Heretic Game Heretic
SpawnID 28 SpawnID 28
@ -812,7 +812,7 @@ ACTOR BlasterPuff
// Skull (Horn) Rod --------------------------------------------------------- // Skull (Horn) Rod ---------------------------------------------------------
ACTOR SkullRod : Weapon 2004 ACTOR SkullRod : HereticWeapon 2004
{ {
Game Heretic Game Heretic
SpawnID 30 SpawnID 30
@ -975,3 +975,148 @@ ACTOR RainTracker : Inventory native
} }
// Phoenix Rod --------------------------------------------------------------
ACTOR PhoenixRod : Weapon 2003 native
{
Game Heretic
SpawnID 29
+WEAPON.NOAUTOFIRE
Weapon.SelectionOrder 2600
Weapon.Kickback 150
Weapon.YAdjust 15
Weapon.AmmoUse 1
Weapon.AmmoGive 2
Weapon.AmmoType "PhoenixRodAmmo"
Weapon.Sisterweapon "PhoenixRodPowered"
Inventory.PickupMessage "$TxT_WPNPHOENIxROD"
action native A_FirePhoenixPL1();
States
{
Spawn:
WPHX A -1
Stop
Ready:
PHNX A 1 A_WeaponReady
Loop
Deselect:
PHNX A 1 A_Lower
Loop
Select:
PHNX A 1 A_Raise
Loop
Fire:
PHNX B 5
PHNX C 7 A_FirePhoenixPL1
PHNX DB 4
PHNX B 0 A_ReFire
Goto Ready
}
}
ACTOR PhoenixRodPowered : PhoenixRod native
{
+WEAPON.POWERED_UP
Weapon.SisterWeapon "PhoenixRod"
Weapon.AmmoGive 0
action native A_InitPhoenixPL2();
action native A_FirePhoenixPL2();
action native A_ShutdownPhoenixPL2();
States
{
Fire:
PHNX B 3 A_InitPhoenixPL2
Hold:
PHNX C 1 A_FirePhoenixPL2
PHNX B 4 A_ReFire
Powerdown:
PHNX B 4 A_ShutdownPhoenixPL2
Goto Ready
}
}
// Phoenix FX 1 -------------------------------------------------------------
ACTOR PhoenixFX1 native
{
Game Heretic
SpawnID 163
Radius 11
Height 8
Speed 20
Damage 20
DamageType Fire
Projectile
+THRUGHOST
+SPECIALFIREDAMAGE
SeeSound "weapons/phoenixshoot"
DeathSound "weapons/phoenixhit"
action native A_PhoenixPuff();
States
{
Spawn:
FX04 A 4 BRIGHT A_PhoenixPuff
Loop
Death:
FX08 A 6 BRIGHT A_Explode
FX08 BC 5 BRIGHT
FX08 DEFGH 4 BRIGHT
Stop
}
}
// Phoenix puff -------------------------------------------------------------
ACTOR PhoenixPuff
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+CANNOTPUSH
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
FX04 BCDEF 4
Stop
}
}
// Phoenix FX 2 -------------------------------------------------------------
ACTOR PhoenixFX2 native
{
Radius 6
Height 8
Speed 10
Damage 2
DamageType Fire
Projectile
RenderStyle Add
action native A_FlameEnd();
action native A_FloatPuff();
States
{
Spawn:
FX09 ABABA 2 BRIGHT
FX09 B 2 BRIGHT A_FlameEnd
FX09 CDEF 2 BRIGHT
Stop
Death:
FX09 G 3 BRIGHT
FX09 H 3 BRIGHT A_FloatPuff
FX09 I 4 BRIGHT
FX09 JK 5 BRIGHT
Stop
}
}

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="8,00"
Name="zdoom" Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}" ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom" RootNamespace=" zdoom"
@ -138,6 +138,112 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -249,112 +355,6 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc;gdtoa"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug|x64" Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -933,16 +933,6 @@
Outputs="&quot;src/$(InputName).h&quot;" Outputs="&quot;src/$(InputName).h&quot;"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -953,6 +943,16 @@
Outputs="&quot;src/$(InputName).h&quot;" Outputs="&quot;src/$(InputName).h&quot;"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
> >
@ -1547,6 +1547,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1558,16 +1568,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1593,6 +1593,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1604,16 +1614,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1639,6 +1639,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1650,16 +1660,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1685,6 +1685,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1696,16 +1706,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1731,6 +1731,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1742,16 +1752,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot; -isrc/&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
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<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1917,14 +1917,6 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
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<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -1935,6 +1927,14 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -2248,10 +2248,6 @@
RelativePath=".\src\g_heretic\a_hereticartifacts.cpp" RelativePath=".\src\g_heretic\a_hereticartifacts.cpp"
> >
</File> </File>
<File
RelativePath=".\src\g_heretic\a_hereticglobal.h"
>
</File>
<File <File
RelativePath=".\src\g_heretic\a_hereticimp.cpp" RelativePath=".\src\g_heretic\a_hereticimp.cpp"
> >
@ -2812,14 +2808,6 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)" AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -2829,6 +2817,14 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)" AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
> >
@ -3103,7 +3099,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3111,7 +3107,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
@ -3143,7 +3139,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3151,7 +3147,7 @@
/> />
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<FileConfiguration <FileConfiguration
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@ -3180,7 +3176,7 @@
/> />
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> >
<Tool <Tool
@ -3189,7 +3185,7 @@
/> />
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<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
@ -3219,7 +3215,7 @@
/> />
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<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3227,7 +3223,7 @@
/> />
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<FileConfiguration <FileConfiguration
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> >
<Tool <Tool
@ -3256,7 +3252,7 @@
/> />
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<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3265,7 +3261,7 @@
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<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3296,7 +3292,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
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/> />
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/> />
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/> />
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> >
<Tool <Tool
@ -3381,7 +3377,7 @@
/> />
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
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/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3421,7 +3417,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
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/> />
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<FileConfiguration <FileConfiguration
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> >
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@ -3491,7 +3487,7 @@
/> />
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<FileConfiguration <FileConfiguration
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@ -3499,7 +3495,7 @@
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<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3527,7 +3523,7 @@
/> />
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<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3535,7 +3531,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
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ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3563,7 +3559,7 @@
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