mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- some preparations for portal stuff:
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately. * tag all skybox things with a type so that they can easily be distinguished at run time. * fill in the linked portal types in xlat/eternity.txt.
This commit is contained in:
parent
993a840630
commit
d5a1004c41
8 changed files with 53 additions and 13 deletions
|
@ -106,11 +106,7 @@ class ASkyCamCompat : public ASkyViewpoint
|
|||
DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
|
||||
|
||||
public:
|
||||
void BeginPlay ()
|
||||
{
|
||||
// Do not call the SkyViewpoint's super method because it would trash our setup
|
||||
AActor::BeginPlay();
|
||||
}
|
||||
void BeginPlay();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@ void ASkyViewpoint::BeginPlay ()
|
|||
{
|
||||
level.DefaultSkybox = this;
|
||||
}
|
||||
special1 = SKYBOX_SKYVIEWPOINT;
|
||||
}
|
||||
|
||||
void ASkyViewpoint::Serialize (FArchive &arc)
|
||||
|
@ -85,6 +86,13 @@ void ASkyViewpoint::Destroy ()
|
|||
|
||||
IMPLEMENT_CLASS (ASkyCamCompat)
|
||||
|
||||
void ASkyCamCompat::BeginPlay()
|
||||
{
|
||||
// Do not call the SkyViewpoint's super method because it would trash our setup
|
||||
AActor::BeginPlay();
|
||||
special1 = SKYBOX_SKYVIEWPOINT;
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
|
@ -154,6 +162,7 @@ void AStackPoint::BeginPlay ()
|
|||
AActor::BeginPlay ();
|
||||
|
||||
bAlways = true;
|
||||
special1 = SKYBOX_STACKEDSECTORTHING;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
|
@ -1019,15 +1019,16 @@ static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t
|
|||
}
|
||||
}
|
||||
|
||||
void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
|
||||
void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha, int linked)
|
||||
{
|
||||
if (plane < 0 || plane > 2 || (linked && plane == 2)) return;
|
||||
for (int i=0;i<numlines;i++)
|
||||
{
|
||||
// We must look for the reference line with a linear search unless we want to waste the line ID for it
|
||||
// which is not a good idea.
|
||||
if (lines[i].special == Sector_SetPortal &&
|
||||
lines[i].args[0] == sectortag &&
|
||||
lines[i].args[1] == 0 &&
|
||||
lines[i].args[1] == linked &&
|
||||
lines[i].args[2] == plane &&
|
||||
lines[i].args[3] == 1)
|
||||
{
|
||||
|
@ -1036,10 +1037,18 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
|
|||
fixed_t y1 = fixed_t((SQWORD(line->v1->y) + SQWORD(line->v2->y)) >> 1);
|
||||
fixed_t x2 = fixed_t((SQWORD(lines[i].v1->x) + SQWORD(lines[i].v2->x)) >> 1);
|
||||
fixed_t y2 = fixed_t((SQWORD(lines[i].v1->y) + SQWORD(lines[i].v2->y)) >> 1);
|
||||
fixed_t z = linked ? line->frontsector->planes[plane].TexZ : 0; // the map's sector height defines the portal plane for linked portals
|
||||
|
||||
fixed_t alpha = Scale (lines[i].args[4], OPAQUE, 255);
|
||||
|
||||
AStackPoint *anchor = Spawn<AStackPoint>(x1, y1, 0, NO_REPLACE);
|
||||
AStackPoint *reference = Spawn<AStackPoint>(x2, y2, 0, NO_REPLACE);
|
||||
reference->special1 = linked ? SKYBOX_LINKEDPORTAL : SKYBOX_PORTAL;
|
||||
anchor->special1 = SKYBOX_ANCHOR;
|
||||
// store the portal displacement in the unused scaleX/Y members of the portal reference actor.
|
||||
anchor->scaleX = -(reference->scaleX = x2 - x1);
|
||||
anchor->scaleY = -(reference->scaleY = y2 - y1);
|
||||
anchor->threshold = reference->threshold = z;
|
||||
|
||||
reference->Mate = anchor;
|
||||
anchor->Mate = reference;
|
||||
|
@ -1427,13 +1436,17 @@ void P_SpawnSpecials (void)
|
|||
// - 0: normal (handled here)
|
||||
// - 1: copy (handled by the portal they copy)
|
||||
// - 2: EE-style skybox (handled by the camera object)
|
||||
// - 3: EE-style flat portal (GZDoom HW renderer only for now)
|
||||
// - 4: EE-style horizon portal (GZDoom HW renderer only for now)
|
||||
// - 5: copy portal to line (GZDoom HW renderer only for now)
|
||||
// - 6: linked portal
|
||||
// other values reserved for later use
|
||||
// arg 2 = 0:floor, 1:ceiling, 2:both
|
||||
// arg 3 = 0: anchor, 1: reference line
|
||||
// arg 4 = for the anchor only: alpha
|
||||
if (lines[i].args[1] == 0 && lines[i].args[3] == 0)
|
||||
if ((lines[i].args[1] == 0 || lines[i].args[1] == 6) && lines[i].args[3] == 0)
|
||||
{
|
||||
P_SpawnPortal(&lines[i], lines[i].args[0], lines[i].args[2], lines[i].args[4]);
|
||||
P_SpawnPortal(&lines[i], lines[i].args[0], lines[i].args[2], lines[i].args[4], lines[i].args[1]);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -1510,6 +1523,7 @@ void P_SpawnSpecials (void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
P_CreateLinkedPortals();
|
||||
// [RH] Start running any open scripts on this map
|
||||
FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
|
||||
P_FinalizePortals();
|
||||
|
|
|
@ -504,3 +504,8 @@ bool PortalTracer::TraceStep()
|
|||
return (oDepth != depth); // if a portal has been found, return false
|
||||
}
|
||||
|
||||
void P_CreateLinkedPortals()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@ extern TArray<FLinePortal> linePortals;
|
|||
void P_SpawnLinePortal(line_t* line);
|
||||
void P_FinalizePortals();
|
||||
bool P_ChangePortal(line_t *ln, int thisid, int destid);
|
||||
void P_CreateLinkedPortals();
|
||||
|
||||
|
||||
/* code ported from prototype */
|
||||
|
|
|
@ -1094,6 +1094,7 @@ void R_Subsector (subsector_t *sub)
|
|||
}
|
||||
|
||||
skybox = frontsector->GetSkyBox(sector_t::ceiling);
|
||||
if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
|
||||
|
||||
ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
|
||||
frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
|
||||
|
@ -1135,6 +1136,8 @@ void R_Subsector (subsector_t *sub)
|
|||
// killough 3/16/98: add floorlightlevel
|
||||
// killough 10/98: add support for skies transferred from sidedefs
|
||||
skybox = frontsector->GetSkyBox(sector_t::floor);
|
||||
if (skybox != NULL && skybox->special1 >= SKYBOX_PLANE) skybox = NULL; // skip unsupported portal types
|
||||
|
||||
floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
|
||||
frontsector->GetTexture(sector_t::floor) == skyflatnum ||
|
||||
(skybox != NULL && skybox->bAlways) ||
|
||||
|
|
12
src/r_defs.h
12
src/r_defs.h
|
@ -57,6 +57,18 @@ enum
|
|||
extern size_t MaxDrawSegs;
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
SKYBOX_ANCHOR = -1,
|
||||
SKYBOX_SKYVIEWPOINT = 0, // a regular skybox
|
||||
SKYBOX_STACKEDSECTORTHING, // stacked sectors with the thing method
|
||||
SKYBOX_PORTAL, // stacked sectors with Sector_SetPortal
|
||||
SKYBOX_LINKEDPORTAL, // linked portal (interactive)
|
||||
SKYBOX_PLANE, // EE-style plane portal (not implemented in SW renderer)
|
||||
SKYBOX_HORIZON, // EE-style horizon portal (not implemented in SW renderer)
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// INTERNAL MAP TYPES
|
||||
// used by play and refresh
|
||||
|
|
|
@ -132,10 +132,10 @@ enum
|
|||
357 = 0, Polyobj_OR_RotateLeft(0)
|
||||
|
||||
// Eternity's linked portals, vertical link version (floor-to-ceiling)
|
||||
358 = 0, Unsupported() // "Portal_LinkedCeiling"
|
||||
359 = 0, Unsupported() // "Portal_LinkedFloor"
|
||||
360 = 0, Unsupported() // "Portal_LinkedAnchorLine"
|
||||
361 = 0, Unsupported() // "Portal_LinkedAnchorLineFloor"
|
||||
358 = 0, Sector_SetPortal(tag, 6, 1, 1, 0) // "Portal_AnchoredCeiling"
|
||||
359 = 0, Sector_SetPortal(tag, 6, 0, 1, 0) // "Portal_AnchoredFloor"
|
||||
360 = 0, Sector_SetPortal(tag, 6, 1, 0, 0) // "Portal_AnchorLine"
|
||||
361 = 0, Sector_SetPortal(tag, 6, 0, 0, 0) // "Portal_AnchorLineFloor"
|
||||
|
||||
// Even more parameterized linedefs
|
||||
362 = 0, Pillar_Build(0)
|
||||
|
|
Loading…
Reference in a new issue