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- fixed code generation bug with bad class names in DECORATE.
- print attenuation info with 'listlights' CCMD.
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parent
33d36157c8
commit
d506b2e6a1
2 changed files with 8 additions and 4 deletions
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@ -780,10 +780,10 @@ CCMD(listlights)
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walls=0;
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sectors=0;
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subsecs = 0;
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Printf("%s at (%f, %f, %f), color = 0x%02x%02x%02x, radius = %f ",
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Printf("%s at (%f, %f, %f), color = 0x%02x%02x%02x, radius = %f %s",
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dl->target? dl->target->GetClass()->TypeName.GetChars() : dl->GetClass()->TypeName.GetChars(),
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dl->X(), dl->Y(), dl->Z(), dl->args[LIGHT_RED],
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dl->args[LIGHT_GREEN], dl->args[LIGHT_BLUE], dl->radius);
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dl->args[LIGHT_GREEN], dl->args[LIGHT_BLUE], dl->radius, (dl->flags4 & MF4_ATTENUATE)? "attenuated" : "");
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i++;
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if (dl->target)
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@ -10528,8 +10528,12 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
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ScriptPosition.Message(MSG_OPTERROR,
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"Unknown class name '%s' of type '%s'",
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clsname.GetChars(), desttype->TypeName.GetChars());
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delete this;
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return nullptr;
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// When originating from DECORATE this must pass, when in ZScript it's an error that must abort the code generation here.
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if (!ctx.FromDecorate)
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{
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delete this;
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return nullptr;
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}
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}
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else
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{
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