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- removed 'inline' from P_Teleport declaration.
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@ -836,7 +836,7 @@ enum
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//Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false).
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void P_SpawnTeleportFog(AActor *mobj, const DVector3 &pos, bool beforeTele = true, bool setTarget = false);
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inline bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags);
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bool P_Teleport(AActor *thing, DVector3 pos, DAngle angle, int flags);
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bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int flags);
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bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);
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bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);
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