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- fixed: A_Face* had the sign for the pitch inverted (In Doom, negative pitch is upward, this had positive pitch upward.)
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@ -3061,7 +3061,7 @@ void A_Face(AActor *self, AActor *other, DAngle max_turn, DAngle max_pitch, DAng
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double dist_z = target_z - source_z;
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double dist_z = target_z - source_z;
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double ddist = g_sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
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double ddist = g_sqrt(dist.X*dist.X + dist.Y*dist.Y + dist_z*dist_z);
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DAngle other_pitch = DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
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DAngle other_pitch = -DAngle::ToDegrees(g_asin(dist_z / ddist)).Normalized180();
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if (max_pitch != 0)
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if (max_pitch != 0)
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{
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{
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