- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.

SVN r2881 (trunk)
This commit is contained in:
Christoph Oelckers 2010-10-02 16:26:10 +00:00
parent 6d78ff3469
commit d3ca1fddcc
6 changed files with 18 additions and 264 deletions

View file

@ -95,6 +95,7 @@ DEFINE_SPECIAL(Polyobj_OR_MoveTimes8, 93, 4, 4, 4)
DEFINE_SPECIAL(Pillar_BuildAndCrush, 94, 4, 5, 5) DEFINE_SPECIAL(Pillar_BuildAndCrush, 94, 4, 5, 5)
DEFINE_SPECIAL(FloorAndCeiling_LowerByValue, 95, 3, 3, 3) DEFINE_SPECIAL(FloorAndCeiling_LowerByValue, 95, 3, 3, 3)
DEFINE_SPECIAL(FloorAndCeiling_RaiseByValue, 96, 3, 3, 3) DEFINE_SPECIAL(FloorAndCeiling_RaiseByValue, 96, 3, 3, 3)
DEFINE_SPECIAL(Ceiling_LowerAndCrushDist, 97, 3, 5, 5)
DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2) DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2)
DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2) DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2)

View file

@ -162,6 +162,7 @@ void DCeiling::Tick ()
{ {
case ceilCrushAndRaise: case ceilCrushAndRaise:
case ceilLowerAndCrush: case ceilLowerAndCrush:
case ceilLowerAndCrushDist:
if (m_Speed1 == FRACUNIT && m_Speed2 == FRACUNIT) if (m_Speed1 == FRACUNIT && m_Speed2 == FRACUNIT)
m_Speed = FRACUNIT / 8; m_Speed = FRACUNIT / 8;
break; break;
@ -255,11 +256,16 @@ manual_ceiling:
case DCeiling::ceilCrushRaiseAndStay: case DCeiling::ceilCrushRaiseAndStay:
ceiling->m_TopHeight = sec->ceilingplane.d; ceiling->m_TopHeight = sec->ceilingplane.d;
case DCeiling::ceilLowerAndCrush: case DCeiling::ceilLowerAndCrush:
case DCeiling::ceilLowerAndCrushDist:
targheight = sec->FindHighestFloorPoint (&spot); targheight = sec->FindHighestFloorPoint (&spot);
if (type != DCeiling::ceilLowerAndCrush || gameinfo.gametype != GAME_Strife) if (type == DCeiling::ceilLowerAndCrush)
{ {
targheight += 8*FRACUNIT; targheight += 8*FRACUNIT;
} }
else if (type == DCeiling::ceilLowerAndCrushDist)
{
targheight += height;
}
ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight); ceiling->m_BottomHeight = sec->ceilingplane.PointToDist (spot, targheight);
ceiling->m_Direction = -1; ceiling->m_Direction = -1;
break; break;

View file

@ -547,6 +547,12 @@ FUNC(LS_Ceiling_LowerAndCrush)
return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), 0, arg2, 0, 0, CRUSHTYPE(arg3)); return EV_DoCeiling (DCeiling::ceilLowerAndCrush, ln, arg0, SPEED(arg1), SPEED(arg1), 0, arg2, 0, 0, CRUSHTYPE(arg3));
} }
FUNC(LS_Ceiling_LowerAndCrushDist)
// Ceiling_LowerAndCrush (tag, speed, crush, dist, crushtype)
{
return EV_DoCeiling (DCeiling::ceilLowerAndCrushDist, ln, arg0, SPEED(arg1), SPEED(arg1), arg3*FRACUNIT, arg2, 0, 0, CRUSHTYPE(arg4));
}
FUNC(LS_Ceiling_CrushStop) FUNC(LS_Ceiling_CrushStop)
// Ceiling_CrushStop (tag) // Ceiling_CrushStop (tag)
{ {
@ -3150,7 +3156,7 @@ lnSpecFunc LineSpecials[256] =
/* 94 */ LS_Pillar_BuildAndCrush, /* 94 */ LS_Pillar_BuildAndCrush,
/* 95 */ LS_FloorAndCeiling_LowerByValue, /* 95 */ LS_FloorAndCeiling_LowerByValue,
/* 96 */ LS_FloorAndCeiling_RaiseByValue, /* 96 */ LS_FloorAndCeiling_RaiseByValue,
/* 97 */ LS_NOP, /* 97 */ LS_Ceiling_LowerAndCrushDist,
/* 98 */ LS_NOP, /* 98 */ LS_NOP,
/* 99 */ LS_NOP, /* 99 */ LS_NOP,
/* 100 */ LS_NOP, // Scroll_Texture_Left /* 100 */ LS_NOP, // Scroll_Texture_Left

View file

@ -664,6 +664,7 @@ public:
ceilRaiseInstant, ceilRaiseInstant,
ceilCrushAndRaise, ceilCrushAndRaise,
ceilLowerAndCrush, ceilLowerAndCrush,
ceilLowerAndCrushDist,
ceilCrushRaiseAndStay, ceilCrushRaiseAndStay,
ceilRaiseToNearest, ceilRaiseToNearest,
ceilLowerToLowest, ceilLowerToLowest,

View file

@ -1,260 +0,0 @@
/*
** music_psuedo_mididevice.cpp
** Common base class for psuedo MIDI devices.
**
**---------------------------------------------------------------------------
** Copyright 2008-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// PsuedoMIDIDevice Constructor
//
//==========================================================================
PsuedoMIDIDevice::PsuedoMIDIDevice()
{
Stream = NULL;
Started = false;
bLooping = true;
}
//==========================================================================
//
// PsuedoMIDIDevice Destructor
//
//==========================================================================
PsuedoMIDIDevice::~PsuedoMIDIDevice()
{
Close();
}
//==========================================================================
//
// PsuedoMIDIDevice :: Close
//
//==========================================================================
void PsuedoMIDIDevice::Close()
{
if (Stream != NULL)
{
delete Stream;
Stream = NULL;
}
Started = false;
}
//==========================================================================
//
// PsuedoMIDIDevice :: IsOpen
//
//==========================================================================
bool PsuedoMIDIDevice::IsOpen() const
{
return Stream != NULL;
}
//==========================================================================
//
// PsuedoMIDIDevice :: GetTechnology
//
//==========================================================================
int PsuedoMIDIDevice::GetTechnology() const
{
return MOD_MIDIPORT;
}
//==========================================================================
//
// PsuedoMIDIDevice :: Resume
//
//==========================================================================
int PsuedoMIDIDevice::Resume()
{
if (!Started)
{
if (Stream->Play(bLooping, 1))
{
Started = true;
return 0;
}
return 1;
}
return 0;
}
//==========================================================================
//
// PsuedoMIDIDevice :: Stop
//
//==========================================================================
void PsuedoMIDIDevice::Stop()
{
if (Started)
{
Stream->Stop();
Started = false;
}
}
//==========================================================================
//
// PsuedoMIDIDevice :: Pause
//
//==========================================================================
bool PsuedoMIDIDevice::Pause(bool paused)
{
if (Stream != NULL)
{
return Stream->SetPaused(paused);
}
return true;
}
//==========================================================================
//
// PsuedoMIDIDevice :: StreamOutSync
//
//==========================================================================
int PsuedoMIDIDevice::StreamOutSync(MIDIHDR *header)
{
assert(0);
return 0;
}
//==========================================================================
//
// PsuedoMIDIDevice :: StreamOut
//
//==========================================================================
int PsuedoMIDIDevice::StreamOut(MIDIHDR *header)
{
assert(0);
return 0;
}
//==========================================================================
//
// PsuedoMIDIDevice :: SetTempo
//
//==========================================================================
int PsuedoMIDIDevice::SetTempo(int tempo)
{
return 0;
}
//==========================================================================
//
// PsuedoMIDIDevice :: SetTimeDiv
//
//==========================================================================
int PsuedoMIDIDevice::SetTimeDiv(int timediv)
{
return 0;
}
//==========================================================================
//
// PsuedoMIDIDevice :: GetStats
//
//==========================================================================
FString PsuedoMIDIDevice::GetStats()
{
if (Stream != NULL)
{
return Stream->GetStats();
}
return "Psuedo MIDI device not open";
}
//==========================================================================
//
// FMODMIDIDevice :: Open
//
//==========================================================================
int FMODMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
return 0;
}
//==========================================================================
//
// FMODMIDIDevice :: Preprocess
//
// Create a standard MIDI file and stream it.
//
//==========================================================================
bool FMODMIDIDevice::Preprocess(MIDIStreamer *song, bool looping)
{
TArray<BYTE> midi;
song->CreateSMF(midi);
Stream = GSnd->OpenStream((char *)&midi[0], looping ? SoundStream::Loop : 0, -1, midi.Size());
return false;
}

View file

@ -109,7 +109,7 @@ RetailOnly = 121
193 = WALK|REP, ACS_ExecuteAlways (0, 0, 193, tag) 193 = WALK|REP, ACS_ExecuteAlways (0, 0, 193, tag)
38 = WALK, Floor_LowerToLowest (tag, F_SLOW) 38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
39 = WALK|MONST, Teleport (0, tag) 39 = WALK|MONST, Teleport (0, tag)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 10) 44 = WALK, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
52 = WALK|REP, ACS_ExecuteAlways (0, 0, 52, tag) 52 = WALK|REP, ACS_ExecuteAlways (0, 0, 52, tag)
53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0) 53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
54 = WALK, Plat_Stop (tag) 54 = WALK, Plat_Stop (tag)
@ -145,7 +145,7 @@ RetailOnly = 121
216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag) 216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT) 90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 10) 72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10) 73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
74 = WALK|REP, Ceiling_CrushStop (tag) 74 = WALK|REP, Ceiling_CrushStop (tag)
75 = WALK|REP, Door_Close (tag, D_SLOW) 75 = WALK|REP, Door_Close (tag, D_SLOW)