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- made 'return void' case a compilation error
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b79622bcba
commit
d3461be40c
1 changed files with 9 additions and 8 deletions
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@ -10629,7 +10629,14 @@ FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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}
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PPrototype *retproto;
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if (Args.Size() == 0)
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if (ctx.ReturnProto != nullptr && ctx.ReturnProto->ReturnTypes.Size() != Args.Size())
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{
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ScriptPosition.Message(MSG_ERROR, "Incorrect number of return values. Got %u, but expected %u", Args.Size(), ctx.ReturnProto->ReturnTypes.Size());
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delete this;
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return nullptr;
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}
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else if (Args.Size() == 0)
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{
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TArray<PType *> none(0);
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retproto = NewPrototype(none, none);
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@ -10645,7 +10652,7 @@ FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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}
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retproto = Args[0]->ReturnProto();
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}
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else if (ctx.ReturnProto != nullptr && ctx.ReturnProto->ReturnTypes.Size() == Args.Size())
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else
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{
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for (unsigned i = 0; i < Args.Size(); i++)
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{
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@ -10660,12 +10667,6 @@ FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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}
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return this; // no point calling CheckReturn here.
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "Incorrect number of return values. Got %u, but expected %u", Args.Size(), ctx.ReturnProto->ReturnTypes.Size());
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delete this;
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return nullptr;
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}
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ctx.CheckReturn(retproto, ScriptPosition);
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