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- de-init DoomStartupInfo on 'restart' ccmd so that the window title always contains the correct game information.
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1 changed files with 4 additions and 0 deletions
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@ -2777,6 +2777,10 @@ void D_DoomMain (void)
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FS_Close(); // destroy the global FraggleScript.
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FS_Close(); // destroy the global FraggleScript.
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DeinitMenus();
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DeinitMenus();
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// delete DoomStartupInfo data
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DoomStartupInfo.Name = (const char*)0;
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DoomStartupInfo.BkColor = DoomStartupInfo.FgColor = DoomStartupInfo.Type = 0;
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GC::FullGC(); // clean up before taking down the object list.
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GC::FullGC(); // clean up before taking down the object list.
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// Delete the reference to the VM functions here which were deleted and will be recreated after the restart.
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// Delete the reference to the VM functions here which were deleted and will be recreated after the restart.
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