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Add light probe actor
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8 changed files with 79 additions and 0 deletions
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@ -976,6 +976,7 @@ set (PCH_SOURCES
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r_data/colormaps.cpp
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r_data/gldefs.cpp
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r_data/a_dynlightdata.cpp
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r_data/a_lightprobe.cpp
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r_data/r_translate.cpp
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r_data/sprites.cpp
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r_data/portalgroups.cpp
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@ -1078,6 +1078,7 @@ xx(SpotOuterAngle)
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xx(lightflags)
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xx(lighttype)
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xx(InternalDynamicLight)
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xx(LightProbe)
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xx(_a_chase_default)
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xx(MapMarker)
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xx(Spawn2)
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31
src/r_data/a_lightprobe.cpp
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31
src/r_data/a_lightprobe.cpp
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@ -0,0 +1,31 @@
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/*
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** Light Probe Actor
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** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "actor.h"
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#include "a_lightprobe.h"
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IMPLEMENT_CLASS(ALightProbe, false, false)
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void ALightProbe::Tick()
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{
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Super::Tick();
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}
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35
src/r_data/a_lightprobe.h
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35
src/r_data/a_lightprobe.h
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@ -0,0 +1,35 @@
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/*
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** Light Probe Actor
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** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __A_LIGHTPROBE_H__
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#define __A_LIGHTPROBE_H__
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class AActor;
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class ALightProbe : public AActor
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{
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DECLARE_CLASS(ALightProbe, AActor)
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public:
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void Tick();
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};
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#endif //__A_LIGHTPROBE_H__
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@ -136,6 +136,7 @@ DoomEdNums
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9872 = SpotLightFlickerAttenuated
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9873 = SectorSpotLightAttenuated
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9874 = SpotLightFlickerRandomAttenuated
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9875 = LightProbe
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9982 = SecActEyesAboveC
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9983 = SecActEyesBelowC
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9988 = CustomSprite
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BIN
wadsrc/static/sprites/LPROA0.png
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BIN
wadsrc/static/sprites/LPROA0.png
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
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@ -90,6 +90,7 @@ version "4.6"
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#include "zscript/actors/shared/fastprojectile.zs"
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#include "zscript/actors/shared/randomspawner.zs"
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#include "zscript/actors/shared/dynlights.zs"
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#include "zscript/actors/shared/lightprobe.zs"
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#include "zscript/actors/doom/doomplayer.zs"
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#include "zscript/actors/doom/possessed.zs"
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9
wadsrc/static/zscript/actors/shared/lightprobe.zs
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9
wadsrc/static/zscript/actors/shared/lightprobe.zs
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class LightProbe : Actor native
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{
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States
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{
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Spawn:
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LPRO A -1 Bright;
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Stop;
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}
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}
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