Add light probe actor

This commit is contained in:
nashmuhandes 2021-09-25 12:00:25 +08:00
parent 8a2f445dd6
commit d2b8f1aaff
8 changed files with 79 additions and 0 deletions

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@ -976,6 +976,7 @@ set (PCH_SOURCES
r_data/colormaps.cpp
r_data/gldefs.cpp
r_data/a_dynlightdata.cpp
r_data/a_lightprobe.cpp
r_data/r_translate.cpp
r_data/sprites.cpp
r_data/portalgroups.cpp

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@ -1078,6 +1078,7 @@ xx(SpotOuterAngle)
xx(lightflags)
xx(lighttype)
xx(InternalDynamicLight)
xx(LightProbe)
xx(_a_chase_default)
xx(MapMarker)
xx(Spawn2)

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@ -0,0 +1,31 @@
/*
** Light Probe Actor
** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#include "actor.h"
#include "a_lightprobe.h"
IMPLEMENT_CLASS(ALightProbe, false, false)
void ALightProbe::Tick()
{
Super::Tick();
}

35
src/r_data/a_lightprobe.h Normal file
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@ -0,0 +1,35 @@
/*
** Light Probe Actor
** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __A_LIGHTPROBE_H__
#define __A_LIGHTPROBE_H__
class AActor;
class ALightProbe : public AActor
{
DECLARE_CLASS(ALightProbe, AActor)
public:
void Tick();
};
#endif //__A_LIGHTPROBE_H__

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@ -136,6 +136,7 @@ DoomEdNums
9872 = SpotLightFlickerAttenuated
9873 = SectorSpotLightAttenuated
9874 = SpotLightFlickerRandomAttenuated
9875 = LightProbe
9982 = SecActEyesAboveC
9983 = SecActEyesBelowC
9988 = CustomSprite

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@ -90,6 +90,7 @@ version "4.6"
#include "zscript/actors/shared/fastprojectile.zs"
#include "zscript/actors/shared/randomspawner.zs"
#include "zscript/actors/shared/dynlights.zs"
#include "zscript/actors/shared/lightprobe.zs"
#include "zscript/actors/doom/doomplayer.zs"
#include "zscript/actors/doom/possessed.zs"

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@ -0,0 +1,9 @@
class LightProbe : Actor native
{
States
{
Spawn:
LPRO A -1 Bright;
Stop;
}
}