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- fix autoseg registration by moving start/end files back to src directory
Link order was wrong when building via Xcode project because CMake generator sorts files by paths This made most of classes missing from corresponding segments, and the game crashes right after launch
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3 changed files with 2 additions and 2 deletions
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@ -1188,7 +1188,7 @@ endif()
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add_executable( zdoom WIN32 MACOSX_BUNDLE
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${HEADER_FILES}
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${NOT_COMPILED_SOURCE_FILES}
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common/objects/__autostart.cpp
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__autostart.cpp
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${SYSTEM_SOURCES}
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${FASTMATH_SOURCES}
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${PCH_SOURCES}
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@ -1214,7 +1214,7 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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common/thirdparty/math/tan.c
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common/thirdparty/math/tanh.c
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common/thirdparty/math/fastsin.cpp
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common/objects/zzautozend.cpp
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zzautozend.cpp
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)
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set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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