diff --git a/src/textures/textures.h b/src/textures/textures.h index b5f3364cd3..92a82f3837 100644 --- a/src/textures/textures.h +++ b/src/textures/textures.h @@ -484,8 +484,11 @@ protected: BYTE *Pixels; Span **Spans; float Speed; + int WidthOffsetMultipiler, HeightOffsetMultipiler; // [mxd] virtual void MakeTexture (DWORD time); + int NextPo2 (int v); // [mxd] + void SetupMultipliers (int width, int height); // [mxd] }; // [GRB] Eternity-like warping diff --git a/src/textures/warptexture.cpp b/src/textures/warptexture.cpp index f047f4dde6..09f3371365 100644 --- a/src/textures/warptexture.cpp +++ b/src/textures/warptexture.cpp @@ -44,6 +44,7 @@ FWarpTexture::FWarpTexture (FTexture *source) : GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f) { CopyInfo(source); + SetupMultipliers(128, 128); // [mxd] bWarped = 1; } @@ -138,6 +139,8 @@ void FWarpTexture::MakeTexture (DWORD time) BYTE *buffer = (BYTE *)alloca (MAX (Width, Height)); int xsize = Width; int ysize = Height; + int xmul = WidthOffsetMultipiler; // [mxd] + int ymul = HeightOffsetMultipiler; // [mxd] int xmask = WidthMask; int ymask = Height - 1; int ybits = HeightBits; @@ -149,30 +152,58 @@ void FWarpTexture::MakeTexture (DWORD time) } DWORD timebase = DWORD(time * Speed * 32 / 28); + // [mxd] Rewrote to fix animation for NPo2 textures for (y = ysize-1; y >= 0; y--) { - int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask; + int xf = (finesine[(timebase+y*ymul)&FINEMASK]>>13) % xsize; + if(xf < 0) xf += xsize; + int xt = xf; const BYTE *source = otherpix + y; BYTE *dest = Pixels + y; - for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize) - *dest = source[xf << ybits]; + for (xt = xsize; xt; xt--, xf = (xf+1)%xsize, dest += ysize) + *dest = source[xf + ymask * xf]; } timebase = DWORD(time * Speed * 23 / 28); for (x = xsize-1; x >= 0; x--) { - int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask; - const BYTE *source = Pixels + (x << ybits); + int yf = (finesine[(time+(x+17)*xmul)&FINEMASK]>>13) % ysize; + if(yf < 0) yf += ysize; + int yt = yf; + const BYTE *source = Pixels + (x + ymask * x); BYTE *dest = buffer; - for (yt = ysize; yt; yt--, yf = (yf+1)&ymask) + for (yt = ysize; yt; yt--, yf = (yf+1)%ysize) *dest++ = source[yf]; - memcpy (Pixels+(x<> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + return ++v; +} + // [GRB] Eternity-like warping FWarp2Texture::FWarp2Texture (FTexture *source) : FWarpTexture (source) { + SetupMultipliers(256, 128); // [mxd] bWarped = 2; } @@ -194,6 +225,8 @@ void FWarp2Texture::MakeTexture (DWORD time) int xsize = Width; int ysize = Height; + int xmul = WidthOffsetMultipiler; // [mxd] + int ymul = HeightOffsetMultipiler; // [mxd] int xmask = WidthMask; int ymask = Height - 1; int ybits = HeightBits; @@ -205,18 +238,21 @@ void FWarp2Texture::MakeTexture (DWORD time) } DWORD timebase = DWORD(time * Speed * 40 / 28); - for (x = 0; x < xsize; ++x) + // [mxd] Rewrote to fix animation for NPo2 textures + for (x = 0; x < xsize; x++) { - BYTE *dest = Pixels + (x << ybits); - for (y = 0; y < ysize; ++y) + BYTE *dest = Pixels + (x + ymask * x); + for (y = 0; y < ysize; y++) { int xt = (x + 128 - + ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS) - + ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask; + + ((finesine[(y*ymul + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS) + + ((finesine[(x*xmul + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) % xsize; + int yt = (y + 128 - + ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS) - + ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask; - *dest++ = otherpix[(xt << ybits) + yt]; + + ((finesine[(y*ymul + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS) + + ((finesine[(x*xmul + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) % ysize; + + *dest++ = otherpix[(xt + ymask * xt) + yt]; } } }