From d23755f76b1fbcd20fb94beebfc05ff8e30b53b4 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Mon, 15 Feb 2021 11:18:06 +0200 Subject: [PATCH] - fixed missing 'player left the game' message --- src/g_game.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/g_game.cpp b/src/g_game.cpp index 0a1751f3c7..bebff022c9 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1793,6 +1793,7 @@ void G_DoPlayerPop(int playernum) FString message = GStrings(deathmatch? "TXT_LEFTWITHFRAGS" : "TXT_LEFTTHEGAME"); message.Substitute("%s", players[playernum].userinfo.GetName()); message.Substitute("%d", FStringf("%d", players[playernum].fragcount)); + Printf("%s\n", message.GetChars()); // [RH] Revert each player to their own view if spying through the player who left for (int ii = 0; ii < MAXPLAYERS; ++ii)