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- fixed the translucent wall splitter, it forgot to copy the original wall before making adjustments to it and its copy.
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@ -464,6 +464,7 @@ void GLDrawList::SortWallIntoWall(SortNode * head,SortNode * sort)
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ws->vertcount = 0; // invalidate current vertices.
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GLWall *w= NewWall();
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*w = *ws;
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w->glseg.x1=ws->glseg.x2=ix;
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w->glseg.y1=ws->glseg.y2=iy;
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