mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
This commit is contained in:
parent
2fd170b06e
commit
d1541e2cf7
1 changed files with 96 additions and 5 deletions
|
@ -1,11 +1,21 @@
|
||||||
//Mapinfo for HacX
|
//Mapinfo for HacX
|
||||||
defaultmap
|
defaultmap
|
||||||
{
|
{
|
||||||
nojump
|
nojump
|
||||||
nocrouch
|
nocrouch
|
||||||
}
|
}
|
||||||
gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont"
statscreen_enteringfont = "*BigFont"
statscreen_contentfont = "*BigFont"
|
|
||||||
}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
|
gameinfo
|
||||||
|
{
|
||||||
|
forcenogfxsubstitution = false
|
||||||
|
statscreen_finishedfont = "*BigFont"
|
||||||
|
statscreen_enteringfont = "*BigFont"
|
||||||
|
statscreen_contentfont = "*BigFont"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Edited MAPINFO for localization:
|
||||||
|
// Literal map names have been replaced with labels.
|
||||||
|
// Titlepatches have been disabled to allow using the font.
|
||||||
map MAP01 lookup "TXT_HACXMAP01"
|
map MAP01 lookup "TXT_HACXMAP01"
|
||||||
{
|
{
|
||||||
//titlepatch = CWILV00
|
//titlepatch = CWILV00
|
||||||
|
@ -236,5 +246,86 @@ map MAP31 lookup "TXT_HACXMAP31"
|
||||||
cluster = 5
|
cluster = 5
|
||||||
par = 120
|
par = 120
|
||||||
music = D_HACX31
|
music = D_HACX31
|
||||||
}
// Edited cast call to only show the monsters actually present
|
}
|
||||||
Intermission Doom2Cast
{
Cast
{
CastClass = "HacxThug"
CastName = "$CC_THUG"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "HacxAndroid"
CastName = "$CC_ANDROID"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "HacxICE"
CastName = "$CC_ICE"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "HacxBuzzer"
CastName = "$CC_BUZZER"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "HacxDMan"
CastName = "$CC_DMAN"
AttackSound = "Missile", 1, "skull/melee"
}
Cast
{
CastClass = "HacxPhage"
CastName = "$CC_PHAGE"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "HacxMonstruct"
CastName = "$CC_MONSTRUCT"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "HacxMechaManiac"
CastName = "$CC_MECH"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxTerminatrix"
CastName = "$CC_TERMI"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxThornThing"
CastName = "$CC_THORN"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "HacxMajong7"
CastName = "$CC_MAJONG"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "HacxPlayer"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "weapons/sshotf"
}
Link = Doom2Cast
}
|
|
||||||
|
// Edited cast call to only show the monsters actually present
|
||||||
|
Intermission Doom2Cast
|
||||||
|
{
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxThug"
|
||||||
|
CastName = "$CC_THUG"
|
||||||
|
AttackSound = "Missile", 1, "grunt/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxAndroid"
|
||||||
|
CastName = "$CC_ANDROID"
|
||||||
|
AttackSound = "Missile", 1, "shotguy/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxICE"
|
||||||
|
CastName = "$CC_ICE"
|
||||||
|
AttackSound = "Missile", 2, "imp/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxBuzzer"
|
||||||
|
CastName = "$CC_BUZZER"
|
||||||
|
AttackSound = "Melee", 1, "demon/melee"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxDMan"
|
||||||
|
CastName = "$CC_DMAN"
|
||||||
|
AttackSound = "Missile", 1, "skull/melee"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxPhage"
|
||||||
|
CastName = "$CC_PHAGE"
|
||||||
|
AttackSound = "Missile", 1, "fatso/attack"
|
||||||
|
AttackSound = "Missile", 4, "fatso/attack"
|
||||||
|
AttackSound = "Missile", 7, "fatso/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxMonstruct"
|
||||||
|
CastName = "$CC_MONSTRUCT"
|
||||||
|
AttackSound = "Missile", 1, "chainguy/attack"
|
||||||
|
AttackSound = "Missile", 2, "chainguy/attack"
|
||||||
|
AttackSound = "Missile", 3, "chainguy/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxMechaManiac"
|
||||||
|
CastName = "$CC_MECH"
|
||||||
|
AttackSound = "Missile", 1, "baron/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxTerminatrix"
|
||||||
|
CastName = "$CC_TERMI"
|
||||||
|
AttackSound = "Missile", 1, "baron/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxThornThing"
|
||||||
|
CastName = "$CC_THORN"
|
||||||
|
AttackSound = "Missile", 1, "baby/attack"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxMajong7"
|
||||||
|
CastName = "$CC_MAJONG"
|
||||||
|
AttackSound = "Missile", 2, "skull/melee"
|
||||||
|
}
|
||||||
|
Cast
|
||||||
|
{
|
||||||
|
CastClass = "HacxPlayer"
|
||||||
|
CastName = "$CC_HERO"
|
||||||
|
AttackSound = "Missile", 0, "weapons/sshotf"
|
||||||
|
}
|
||||||
|
Link = Doom2Cast
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue