mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
d0fbdd1314
6 changed files with 53 additions and 42 deletions
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@ -56,15 +56,15 @@ matrix:
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- os: linux
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compiler: clang
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env:
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- CLANG_VERSION=4.0
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- CLANG_VERSION=5.0
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- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=MinSizeRel -DDYN_OPENAL=NO -DDYN_SNDFILE=NO -DDYN_MPG123=NO -DDYN_FLUIDSYNTH=NO"
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- llvm-toolchain-trusty-4.0
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- llvm-toolchain-trusty-5.0
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packages:
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- clang-4.0
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- clang-5.0
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- libstdc++-5-dev
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- libsdl2-dev
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- libgme-dev
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@ -82,12 +82,10 @@ ADD_STAT(shadowmap)
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return out;
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}
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CUSTOM_CVAR(Int, gl_shadowmap_quality, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_shadowmap_quality, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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switch (self)
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{
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case 32:
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case 64:
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case 128:
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case 256:
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case 512:
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@ -10041,7 +10041,7 @@ scriptwait:
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}
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else
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{
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FCanvasTextureInfo::Add (camera, picnum, ACSToDouble(STACK(1)));
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FCanvasTextureInfo::Add (camera, picnum, STACK(1));
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}
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}
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sp -= 3;
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@ -25,7 +25,7 @@
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#include "c_dispatch.h"
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#include "c_cvars.h"
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#define NUMSCALEMODES 11
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#define NUMSCALEMODES 5
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namespace
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{
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@ -41,19 +41,19 @@ namespace
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{
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// isValid, isLinear, GetScaledWidth(), GetScaledHeight(), isScaled43
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{ true, false, [](uint32_t Width)->uint32_t { return Width; }, [](uint32_t Height)->uint32_t { return Height; }, false }, // 0 - Native
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{ true, false, [](uint32_t Width)->uint32_t { return 320; }, [](uint32_t Height)->uint32_t { return 200; }, true }, // 1 - 320x200
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{ true, true, [](uint32_t Width)->uint32_t { return 640; }, [](uint32_t Height)->uint32_t { return 400; }, true }, // 2 - 640x400
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{ true, true, [](uint32_t Width)->uint32_t { return 1280; }, [](uint32_t Height)->uint32_t { return 800; }, true }, // 3 - 1280x800
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{ false, false, nullptr, nullptr, false }, // 4
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{ false, false, nullptr, nullptr, false }, // 5
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{ false, false, nullptr, nullptr, false }, // 6
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{ false, false, nullptr, nullptr, false }, // 7
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{ true, false, [](uint32_t Width)->uint32_t { return Width / 2; }, [](uint32_t Height)->uint32_t { return Height / 2; }, false }, // 8 - Half-Res
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{ true, true, [](uint32_t Width)->uint32_t { return Width * 0.75; }, [](uint32_t Height)->uint32_t { return Height * 0.75; }, false }, // 9 - Res * 0.75
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{ true, true, [](uint32_t Width)->uint32_t { return Width * 2; }, [](uint32_t Height)->uint32_t { return Height * 2; }, false }, // 10 - SSAAx2
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{ true, true, [](uint32_t Width)->uint32_t { return Width; }, [](uint32_t Height)->uint32_t { return Height; }, false }, // 1 - Native (Linear)
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{ true, false, [](uint32_t Width)->uint32_t { return 320; }, [](uint32_t Height)->uint32_t { return 200; }, true }, // 2 - 320x200
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{ true, false, [](uint32_t Width)->uint32_t { return 640; }, [](uint32_t Height)->uint32_t { return 400; }, true }, // 3 - 640x400
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{ true, true, [](uint32_t Width)->uint32_t { return 1280; }, [](uint32_t Height)->uint32_t { return 800; }, true }, // 4 - 1280x800
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};
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}
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CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self <= 0.0 || self > 2.0)
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self = 1.0;
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}
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CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0 || self >= NUMSCALEMODES || vScaleTable[self].isValid == false)
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@ -64,17 +64,18 @@ CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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bool ViewportLinearScale()
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{
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return vScaleTable[vid_scalemode].isLinear;
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// vid_scalefactor > 1 == forced linear scale
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return (vid_scalefactor > 1.0) ? true : vScaleTable[vid_scalemode].isLinear;
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}
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int ViewportScaledWidth(int width)
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{
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return vScaleTable[vid_scalemode].GetScaledWidth(width);
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return vScaleTable[vid_scalemode].GetScaledWidth((int)((float)width * vid_scalefactor));
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}
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int ViewportScaledHeight(int height)
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{
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return vScaleTable[vid_scalemode].GetScaledHeight(height);
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return vScaleTable[vid_scalemode].GetScaledHeight((int)((float)height * vid_scalefactor));
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}
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bool ViewportIsScaled43()
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@ -2193,6 +2193,7 @@ VIDMNU_ASPECTRATIO = "Aspect ratio";
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VIDMNU_FORCEASPECT = "Force aspect ratio";
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VIDMNU_5X4ASPECTRATIO = "Enable 5:4 aspect ratio";
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VIDMNU_SCALEMODE = "Resolution scale";
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VIDMNU_SCALEFACTOR = "Scale Factor";
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VIDMNU_ENTERTEXT = "Press ENTER to set mode";
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VIDMNU_TESTTEXT1 = "T to test mode for 5 seconds";
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VIDMNU_TESTTEXT2 = "Please wait 5 seconds...";
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@ -2378,6 +2379,8 @@ OPTVAL_VTFZDOOM = "ZDoom (Forced)";
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OPTVAL_VTFVANILLA = "Vanilla (Forced)";
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OPTVAL_VTAZDOOM = "Auto (ZDoom Preferred)";
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OPTVAL_VTAVANILLA = "Auto (Vanilla Preferred)";
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OPTVAL_SCALENEAREST = "Scaled (Nearest)";
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OPTVAL_SCALELINEAR = "Scaled (Linear)";
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// Colors
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C_BRICK = "\cabrick";
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@ -2692,6 +2695,7 @@ GLLIGHTMNU_CLIPLIGHTS = "Clip lights";
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GLLIGHTMNU_LIGHTSPRITES = "Lights affect sprites";
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GLLIGHTMNU_LIGHTPARTICLES = "Lights affect particles";
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GLLIGHTMNU_LIGHTSHADOWMAP = "Light shadowmaps";
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GLLIGHTMNU_LIGHTSHADOWMAPQUALITY = "Shadowmap quality";
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// OpenGL Preferences
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GLPREFMNU_TITLE = "OPENGL PREFERENCES";
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@ -1858,13 +1858,11 @@ OptionValue RatiosTFT
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}
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OptionValue ScaleModes
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{
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0, "$OPTVAL_OFF"
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1, "320x200"
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2, "640x400"
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3, "1280x800"
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8, "0.5x"
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9, "0.75x"
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10, "2x SSAA"
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0, "$OPTVAL_SCALENEAREST"
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1, "$OPTVAL_SCALELINEAR"
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2, "320x200"
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3, "640x400"
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4, "1280x800"
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}
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OptionMenu VideoModeMenu protected
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@ -1880,6 +1878,7 @@ OptionMenu VideoModeMenu protected
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Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios"
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Option "$VIDMNU_5X4ASPECTRATIO", "vid_tft", "YesNo"
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Option "$VIDMNU_SCALEMODE", "vid_scalemode", "ScaleModes"
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Slider "$VIDMNU_SCALEFACTOR", "vid_scalefactor", 0.25, 2.0, 0.25, 2
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StaticText " "
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ScreenResolution "res_0"
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ScreenResolution "res_1"
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@ -2128,6 +2127,14 @@ OptionValue VRMode
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7, "$OPTVAL_QUADBUFFERED"
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}
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OptionValue ShadowMapQuality
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{
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128, "128"
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256, "256"
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512, "512"
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1024, "1024"
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}
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OptionMenu "GLTextureGLOptions" protected
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{
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Title "$GLTEXMNU_TITLE"
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@ -2155,6 +2162,7 @@ OptionMenu "GLLightOptions" protected
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Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
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Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
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}
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OptionMenu "OpenGLOptions" protected
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