- the native APlayerPawn::PlayAttacking2 function is not needed anymore.

This commit is contained in:
Christoph Oelckers 2018-12-04 18:51:03 +01:00
parent 8025f02935
commit d0f037d14f

View file

@ -1101,15 +1101,6 @@ void APlayerPawn::PlayIdle ()
}
}
void APlayerPawn::PlayAttacking2 ()
{
IFVIRTUAL(APlayerPawn, PlayAttacking2)
{
VMValue params[1] = { (DObject*)this };
VMCall(func, params, 1, nullptr, 0);
}
}
//===========================================================================
//
// APlayerPawn :: GiveDefaultInventory