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- fixed Dehacked check for A_ConsumeAmmo.
This must use the internal function name.
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2 changed files with 4 additions and 3 deletions
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@ -237,7 +237,7 @@ static AmmoPerAttack AmmoPerAttacks[] = {
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{ NAME_A_FireBFG, -1}, // uses deh.BFGCells
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{ NAME_A_FireOldBFG, 1},
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{ NAME_A_FireRailgun, 1},
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{ NAME_A_ConsumeAmmo, 1}, // MBF21
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{ NAME_MBF21_ConsumeAmmo, 1}, // MBF21
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{ NAME_None, 0}
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};
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@ -3587,8 +3587,9 @@ void FinishDehPatch ()
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{
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auto p = dyn_cast<PFunction>(wcls->FindSymbol(AmmoPerAttacks[j].func, true));
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if (p != nullptr) AmmoPerAttacks[j].ptr = p->Variants[0].Implementation;
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assert(AmmoPerAttacks[j].ptr);
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}
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if (state->ActionFunc == AmmoPerAttacks[j].ptr)
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if (state->ActionFunc == AmmoPerAttacks[j].ptr && AmmoPerAttacks[j].ptr)
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{
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found = true;
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int use = AmmoPerAttacks[j].ammocount;
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@ -233,7 +233,7 @@ xx(A_FirePlasma)
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xx(A_FireBFG)
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xx(A_FireOldBFG)
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xx(A_FireRailgun)
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xx(A_ConsumeAmmo)
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xx(MBF21_ConsumeAmmo)
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// Special translation names
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xx(RainPillar1)
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